Hazel's Nocturne

Hazel's Nocturne

Instant

Mana cost: {3}{B}

How we read this card

Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life.

on-cast — brings a card back

on-cast — makes each opponent lose 2 life

on-cast — gains you 2 life

on-cast — drains each opponent

Causes: a creature leaves a graveyard, make a player lose life, gain life.

Cares about: a creature in a graveyard.

Works well with

a creature leaves a graveyard — 1,302 cards in the game can cause this (Hazel's Nocturne is one).

When a creature leaves a graveyard thanks to Hazel's Nocturne:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Hazel's Nocturne is one).

When Hazel's Nocturne gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Hazel's Nocturne is one).

When a creature leaves a graveyard thanks to Hazel's Nocturne:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (Hazel's Nocturne is one).

  1. Rankle and Torbran — Rankle and Torbran puts cards into the graveyard that Hazel's Nocturne can bring back
  2. Shriveling Rot — Shriveling Rot puts cards into the graveyard that Hazel's Nocturne can bring back
  3. Caesar, Legion's Emperor — Caesar, Legion's Emperor puts cards into the graveyard that Hazel's Nocturne can bring back

2,766 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Hazel's Nocturne is one).

When a permanent makes a player lose life thanks to Hazel's Nocturne:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Hazel's Nocturne is one).

When Hazel's Nocturne is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Bill Potts — copies an ability
  5. Riku of Two Reflections — copies a spell
  6. Sword of Wealth and Power — copies a spell
  7. Lilah, Undefeated Slickshot — gets +1/+1
  8. Gale, Waterdeep Prodigy — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Hazel's Nocturne is one).

When Hazel's Nocturne is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.