Hostile Negotiations

Hostile Negotiations

Instant

Mana cost: {3}{B}

How we read this card

Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.

on-cast —

on-cast —

on-cast — turns something into a creature

on-cast —

on-cast —

Causes: exile a card, anything is turned face up, put anything into a graveyard, make a player lose life.

Cares about: nothing.

Works well with

anything is exiled — 2,497 cards in the game can cause this (Hostile Negotiations is one).

  1. The War Doctor — When Hostile Negotiations is exiled, The War Doctor puts a time counter on itself

life is lost — 3,160 cards in the game can cause this (Hostile Negotiations is one).

When Hostile Negotiations makes a player lose life:

  1. The Master of Lake-town — mills a card
  2. Intermediate Chirography — puts a counter on a creature
  3. Vilis, Broker of Blood — draws you that many cards
  4. Vengeful Warchief — puts a +1/+1 counter on itself
  5. Wax-Wane Witness — gets +1/+0
  6. Oath of Lim-Dûl — sacrifices an enchantment
  7. Marina Vendrell's Grimoire — triggers
  8. Lich's Mastery — triggers
  9. Lich's Tomb — sacrifices a permanent
  10. Gonti's Machinations — puts a counter on a permanent you control

46 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Hostile Negotiations is one).

When Hostile Negotiations is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Lilah, Undefeated Slickshot — gets +1/+1
  7. Gale, Waterdeep Prodigy — brings a card back
  8. Harness the Storm — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Hostile Negotiations is one).

Hostile Negotiations:

  1. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  3. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  4. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  5. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  6. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back
  7. Victimize — puts cards into the graveyard that Victimize can bring back
  8. Bound // Determined — puts cards into the graveyard that Bound // Determined can bring back
  9. Enlightened Confidant — puts cards into the graveyard that Enlightened Confidant can bring back
  10. Tergrid, God of Fright // Tergrid's Lantern — puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Hostile Negotiations is one).

When a card hits the graveyard thanks to Hostile Negotiations:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Hostile Negotiations is one).

When Hostile Negotiations is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.