edhseer Commander synergy, explained
Creature — Human Wizard
Mana cost: {U}{B}
Target creature doesn't untap during its controller's next untap step.
activated {1}{U}, {T} — keeps permanents from untapping
Surveil 2.
activated {2}{B}, {T} — surveils
Causes: surveil.
Cares about: nothing.
you surveil — 233 cards in the game can cause this (House Guildmage is one).
When House Guildmage surveils:
5 other cards care about it too. These are the ones with the most connections.
a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (House Guildmage is one).
a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (House Guildmage is one).
a Human enters the battlefield — 4,639 cards in the game can cause this (House Guildmage is one).
When House Guildmage enters:
2 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (House Guildmage is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (House Guildmage is one).
When a card hits the graveyard thanks to House Guildmage:
7 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (House Guildmage is one).
When House Guildmage attacks:
117 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (House Guildmage is one).
When House Guildmage attacks:
194 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (House Guildmage is one).
29 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (House Guildmage is one).
When House Guildmage enters:
355 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (House Guildmage is one).
60 other cards care about it too. These are the ones with the most connections.