edhseer Commander synergy, explained
Enchantment
Mana cost: {1}{U}{B}
When this enchantment enters, each opponent loses 1 life, you gain 1 life, and you draw a card.
triggered — makes each opponent lose 1 life
triggered — gains you 1 life
triggered — draws you 1 card
triggered — drains each opponent
Whenever you commit a crime, you may return this enchantment to its owner's hand.
triggered — bounce
Causes: make a player lose life, gain life, draw a card, an enchantment leaves the battlefield.
Cares about: nothing.
life is gained — 2,076 cards in the game can cause this (Intimidation Campaign is one).
When Intimidation Campaign gains life:
84 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Intimidation Campaign is one).
When a permanent makes a player lose life thanks to Intimidation Campaign:
46 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Intimidation Campaign is one).
When Intimidation Campaign is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Intimidation Campaign is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Intimidation Campaign is one).
When Intimidation Campaign enters:
65 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Intimidation Campaign is one).
When Intimidation Campaign makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Intimidation Campaign is one).
27 other cards care about it too. These are the ones with the most connections.