Keymaster Rogue

Keymaster Rogue

Creature — Human Rogue

Mana cost: {3}{U}

How we read this card

This creature can't be blocked.

static — restricts what can block it

When this creature enters, return a creature you control to its owner's hand.

triggered — bounce

Causes: a creature leaves the battlefield.

Cares about: nothing.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Keymaster Rogue is one).

  1. Shaun, Father of Synths — When Shaun, Father of Synths leaves the battlefield thanks to Keymaster Rogue, it exiles a Synth you control

a Rogue attacks — 636 cards in the game can cause this (Keymaster Rogue is one).

  1. Soaring Thought-Thief — When Keymaster Rogue attacks, Soaring Thought-Thief mills a card

a Rogue deals combat damage — 636 cards in the game can cause this (Keymaster Rogue is one).

  1. Anowon, the Ruin Thief — When Keymaster Rogue deals combat damage, Anowon, the Ruin Thief mills a card

2 other cards care about it too. These are the ones with the most connections.

a Rogue creature enters the battlefield — 657 cards in the game can cause this (Keymaster Rogue is one).

  1. Cloak and Dagger — When Keymaster Rogue enters, Cloak and Dagger triggers

a Rogue enters the battlefield — 659 cards in the game can cause this (Keymaster Rogue is one).

  1. Thieves' Guild Enforcer — When Keymaster Rogue enters, Thieves' Guild Enforcer mills a card

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Keymaster Rogue is one).

When Keymaster Rogue leaves the battlefield:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token
  4. Dual Nature — exiles a creature

a creature leaves the battlefield — 4,238 cards in the game can cause this (Keymaster Rogue is one).

  1. Lunarch Veteran // Luminous Phantom — When Keymaster Rogue leaves the battlefield, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Rapacious Guest — When Rapacious Guest leaves the battlefield thanks to Keymaster Rogue, it makes each opponent lose life equal to its power
  3. Extractor Demon — When Keymaster Rogue leaves the battlefield, Extractor Demon mills a card
  4. Aang, Airbending Master — When Keymaster Rogue leaves the battlefield, Aang, Airbending Master puts a counter on a permanent
  5. Dour Port-Mage — When Keymaster Rogue leaves the battlefield, Dour Port-Mage draws you 1 card
  6. Vela the Night-Clad — When Keymaster Rogue leaves the battlefield, Vela the Night-Clad makes each opponent lose 1 life
  7. Champions of the Perfect — When Champions of the Perfect leaves the battlefield thanks to Keymaster Rogue, it triggers
  8. Phantasmal Mount — When Phantasmal Mount leaves the battlefield thanks to Keymaster Rogue, it triggers
  9. Funeral March — When Keymaster Rogue leaves the battlefield, Funeral March makes a player sacrifice a creature
  10. Sally Sparrow — When Keymaster Rogue leaves the battlefield, Sally Sparrow triggers

21 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Keymaster Rogue is one).

When Keymaster Rogue enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Keymaster Rogue is one).

When Keymaster Rogue attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

114 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Keymaster Rogue is one).

When Keymaster Rogue attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

182 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Keymaster Rogue is one).

When Keymaster Rogue blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature
  4. Dwindle — kills a creature

24 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Keymaster Rogue is one).

When Keymaster Rogue enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

312 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Keymaster Rogue is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Keymaster Rogue enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

44 other cards care about it too. These are the ones with the most connections.