Lae'zel's Acrobatics

Lae'zel's Acrobatics

Instant

Mana cost: {3}{W}

How we read this card

Exile all nontoken creatures you control, then roll a d20.

on-cast —

on-cast —

1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.

on-cast — blinks a permanent

10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

on-cast — blinks a permanent

on-cast — blinks a permanent

Causes: exile a nontoken creature, a nontoken creature leaves the battlefield, roll a die, put anything onto the battlefield.

Cares about: an end step.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Lae'zel's Acrobatics is one).

  1. Electro, Assaulting Battery — When Electro, Assaulting Battery leaves the battlefield thanks to Lae'zel's Acrobatics, it triggers

a die is rolled — 88 cards in the game can cause this (Lae'zel's Acrobatics is one).

When Lae'zel's Acrobatics rolls a die:

  1. Vrondiss, Rage of Ancients — deals 1 damage
  2. Feywild Trickster — makes a token
  3. The Space Family Goblinson — puts a +1/+1 counter on itself
  4. Brazen Dwarf — deals 1 damage
  5. Wyll, Blade of Frontiers — puts a +1/+1 counter on itself
  6. Farideh, Devil's Chosen — grants flying and menace
  7. Vexing Puzzlebox — puts the result charge counters on itself
  8. Barbarian Class — gives +2/+0
  9. Xenosquirrels — triggers
  10. Priority Boarding — triggers

a nontoken creature is exiled — 995 cards in the game can cause this (Lae'zel's Acrobatics is one).

  1. The War Games — When a creature is exiled thanks to Lae'zel's Acrobatics, The War Games exiles a Warrior

a creature is exiled — 1,003 cards in the game can cause this (Lae'zel's Acrobatics is one).

  1. Elemental Expressionist — When Elemental Expressionist is exiled thanks to Lae'zel's Acrobatics, it makes a token
  2. Ashnod's Intervention — When a creature is exiled thanks to Lae'zel's Acrobatics, Ashnod's Intervention brings a card back
  3. Syr Vondam, Sunstar Exemplar — When a creature is exiled thanks to Lae'zel's Acrobatics, Syr Vondam, Sunstar Exemplar puts a +1/+1 counter on itself
  4. Kaya, Spirits' Justice — When a creature is exiled thanks to Lae'zel's Acrobatics, Kaya, Spirits' Justice copies a permanent
  5. Soulherder — When a creature is exiled thanks to Lae'zel's Acrobatics, Soulherder puts a +1/+1 counter on itself
  6. Kaya's Ghostform — When a creature is exiled thanks to Lae'zel's Acrobatics, Kaya's Ghostform blinks a permanent

1 other card cares about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Lae'zel's Acrobatics is one).

  1. The War Doctor — When a creature is exiled thanks to Lae'zel's Acrobatics, The War Doctor puts a time counter on itself

an instant is cast — 3,931 cards in the game can cause this (Lae'zel's Acrobatics is one).

When Lae'zel's Acrobatics is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Lilah, Undefeated Slickshot — gets +1/+1
  7. Gale, Waterdeep Prodigy — brings a card back
  8. Harness the Storm — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Lae'zel's Acrobatics is one).

When a creature leaves the battlefield thanks to Lae'zel's Acrobatics:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token
  4. Dual Nature — exiles a creature

a creature leaves the battlefield — 4,238 cards in the game can cause this (Lae'zel's Acrobatics is one).

  1. Lunarch Veteran // Luminous Phantom — When a creature leaves the battlefield thanks to Lae'zel's Acrobatics, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Extractor Demon — When a creature leaves the battlefield thanks to Lae'zel's Acrobatics, Extractor Demon mills a card
  3. Aang, Airbending Master — When a creature leaves the battlefield thanks to Lae'zel's Acrobatics, Aang, Airbending Master puts a counter on a permanent
  4. Dour Port-Mage — When a creature leaves the battlefield thanks to Lae'zel's Acrobatics, Dour Port-Mage draws you 1 card
  5. Vela the Night-Clad — When a creature leaves the battlefield thanks to Lae'zel's Acrobatics, Vela the Night-Clad makes each opponent lose 1 life
  6. Taeko, the Patient Avalanche — When a creature leaves the battlefield thanks to Lae'zel's Acrobatics, Taeko, the Patient Avalanche scries
  7. Phantasmal Mount — When Phantasmal Mount leaves the battlefield thanks to Lae'zel's Acrobatics, it triggers
  8. Funeral March — When a creature leaves the battlefield thanks to Lae'zel's Acrobatics, Funeral March makes a player sacrifice a creature
  9. Sally Sparrow — When a creature leaves the battlefield thanks to Lae'zel's Acrobatics, Sally Sparrow triggers
  10. Aang, at the Crossroads // Aang, Destined Savior — When a creature leaves the battlefield thanks to Lae'zel's Acrobatics, Aang, at the Crossroads // Aang, Destined Savior triggers

19 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Lae'zel's Acrobatics is one).

  1. Zenos yae Galvus // Shinryu, Transcendent Rival — When Zenos yae Galvus // Shinryu, Transcendent Rival enters thanks to Lae'zel's Acrobatics, it shrinks a creature by -2/-2
  2. Sokka, Bold Boomeranger — When Sokka, Bold Boomeranger enters thanks to Lae'zel's Acrobatics, it draws and discards
  3. Sanar, Unfinished Genius // Wild Idea — When Sanar, Unfinished Genius // Wild Idea enters thanks to Lae'zel's Acrobatics, it becomes prepared

22 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Lae'zel's Acrobatics is one).

When Lae'zel's Acrobatics is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.