Legion's End

Sorcery

Produces: a creature leaving the battlefield, anything leaving the battlefield.

Cares about: nothing.

Partners

4,359 cards can cause a nontoken creature leaving the battlefield.

  1. Dual Nature — When a creature leaves the battlefield thanks to Legion's End, Dual Nature triggers
  2. Tokka & Rahzar, Unsupervised — When a creature leaves the battlefield thanks to Legion's End, Tokka & Rahzar, Unsupervised puts counters on a permanent
  3. Rat King, Pale Piper — When a creature leaves the battlefield thanks to Legion's End, Rat King, Pale Piper makes a token

4,395 cards can cause a creature leaving the battlefield.

  1. Lunarch Veteran // Luminous Phantom — When a creature leaves the battlefield thanks to Legion's End, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Leader's Talent — When a creature leaves the battlefield thanks to Legion's End, Leader's Talent gains you 2 life
  3. Vela the Night-Clad — When a creature leaves the battlefield thanks to Legion's End, Vela the Night-Clad costs each opponent 1 life

8,112 cards can cause anything leaving the battlefield.

  1. Fang, Fearless l'Cie — When Legion's End leaves a graveyard, Fang, Fearless l'Cie draws you cards
  2. Quintorius, Field Historian — When Legion's End leaves a graveyard, Quintorius, Field Historian makes a token
  3. Ark of Hunger — When Legion's End leaves a graveyard, Ark of Hunger deals 1 damage

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →