Makindi Patrol

Makindi Patrol

Creature — Human Knight Ally

Mana cost: {2}{W}

How we read this card

Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.

triggered — grants a keyword

triggered — grants a keyword

Causes: nothing.

Cares about: an Ally enters the battlefield.

Works well with

an Ally deals combat damage — 265 cards in the game can cause this (Makindi Patrol is one).

  1. Invasion Tactics — When Makindi Patrol deals combat damage, Invasion Tactics draws you 1 card

an Ally it applies speed increase to — 273 cards in the game can cause this.

  1. Sokka's Charge — Sokka's Charge gives Makindi Patrol haste

272 other cards cause it too. These are the ones with the most connections.

an Ally enters the battlefield — 285 cards in the game can cause this.

  1. Turntimber Ranger — When Makindi Patrol enters, Turntimber Ranger makes a token
  2. Grovetender Druids — When Makindi Patrol enters, Grovetender Druids makes a token
  3. Halimar Excavator — When Makindi Patrol enters, Halimar Excavator mills a card
  4. Kalastria Healer — When Makindi Patrol enters, Kalastria Healer makes each opponent lose 1 life
  5. South Pole Voyager — When Makindi Patrol enters, South Pole Voyager gains you 1 life
  6. Ondu Cleric — When Makindi Patrol enters, Ondu Cleric gains you life
  7. Tuktuk Grunts — When Makindi Patrol enters, Tuktuk Grunts puts a +1/+1 counter on itself
  8. Momo, Friendly Flier — When Momo, Friendly Flier enters, Makindi Patrol grants vigilance
  9. Captain's Claws — When an Ally enters thanks to Captain's Claws, Makindi Patrol grants vigilance
  10. Aang, Airbending Master — When an Ally enters thanks to Aang, Airbending Master, Makindi Patrol grants vigilance
  11. Stone Haven Outfitter — When Stone Haven Outfitter enters, Makindi Patrol grants vigilance
  12. Hakoda, Selfless Commander — When Hakoda, Selfless Commander enters, Makindi Patrol grants vigilance
  13. Serene Steward — When Serene Steward enters, Makindi Patrol grants vigilance
  14. Inspired Insurgent — When Inspired Insurgent enters, Makindi Patrol grants vigilance
  15. Retreat to Emeria — When an Ally enters thanks to Retreat to Emeria, Makindi Patrol grants vigilance
  16. Earth Kingdom Protectors — When Earth Kingdom Protectors enters, Makindi Patrol grants vigilance
  17. Path to Redemption — When an Ally enters thanks to Path to Redemption, Makindi Patrol grants vigilance
  18. Sokka and Suki — When Makindi Patrol enters, Sokka and Suki triggers
  19. Tuktuk Scrapper — When Makindi Patrol enters, Tuktuk Scrapper kills an artifact an opponent controls
  20. Bala Ged Thief — When Makindi Patrol enters, Bala Ged Thief triggers

96 other cards care about it too. These are the ones with the most connections.

a Knight attacks — 547 cards in the game can cause this (Makindi Patrol is one).

  1. Knights' Charge — When Makindi Patrol attacks, Knights' Charge makes each opponent lose 1 life

a Knight deals combat damage — 547 cards in the game can cause this (Makindi Patrol is one).

  1. Exsanguinator Cavalry — When Makindi Patrol deals combat damage, Exsanguinator Cavalry puts a counter on a permanent

a Knight enters the battlefield — 592 cards in the game can cause this (Makindi Patrol is one).

When Makindi Patrol enters:

  1. Brimstone Trebuchet — untaps itself
  2. Zhalfirin Lancer — gets +1/+1

a Human enters the battlefield — 4,639 cards in the game can cause this (Makindi Patrol is one).

When Makindi Patrol enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Makindi Patrol is one).

When Makindi Patrol attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

111 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Makindi Patrol is one).

When Makindi Patrol attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

182 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Makindi Patrol is one).

When Makindi Patrol blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Tide of War — sacrifices a creature
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature

23 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Makindi Patrol is one).

When Makindi Patrol attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature enters the battlefield — 19,800 cards in the game can cause this (Makindi Patrol is one).

When Makindi Patrol enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

340 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Makindi Patrol is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Makindi Patrol enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

41 other cards care about it too. These are the ones with the most connections.