edhseer Commander synergy, explained
Sorcery
Mana cost: {1}{B}{B}
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
on-cast — shrinks a creature by -2/-2
on-cast —
Causes: a creature dies, exile a creature, a creature leaves the battlefield.
Cares about: nothing.
anything leaves the battlefield — 1 card in the game can cause this (Malicious Malfunction is one).
a nontoken creature is exiled — 995 cards in the game can cause this (Malicious Malfunction is one).
a creature is exiled — 1,003 cards in the game can cause this (Malicious Malfunction is one).
1 other card cares about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Malicious Malfunction is one).
a creature in a graveyard — 2,769 cards in the game can cause this (Malicious Malfunction is one).
Malicious Malfunction puts cards into the graveyard that:
799 other cards care about it too. These are the ones with the most connections.
a nontoken creature dies — 2,769 cards in the game can cause this (Malicious Malfunction is one).
When a creature dies thanks to Malicious Malfunction:
60 other cards care about it too. These are the ones with the most connections.
a creature dies — 2,830 cards in the game can cause this (Malicious Malfunction is one).
450 other cards care about it too. These are the ones with the most connections.
a creature goes to a graveyard — 3,011 cards in the game can cause this (Malicious Malfunction is one).
When a creature hits the graveyard thanks to Malicious Malfunction:
8 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Malicious Malfunction is one).
When Malicious Malfunction is cast:
431 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Malicious Malfunction is one).
31 other cards care about it too. These are the ones with the most connections.
a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Malicious Malfunction is one).
15 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Malicious Malfunction is one).
Malicious Malfunction:
440 other cards care about it too. These are the ones with the most connections.