Marauding Sphinx

Marauding Sphinx

Creature — Sphinx Rogue

Mana cost: {3}{U}{U}

How we read this card

Flying, vigilance, ward {2}
Whenever you commit a crime, surveil 2. This ability triggers only once each turn.

triggered — surveils

Causes: surveil.

Cares about: nothing.

Works well with

a Sphinx attacks — 144 cards in the game can cause this (Marauding Sphinx is one).

  1. The Ur-Sphinx — When Marauding Sphinx attacks, The Ur-Sphinx mills a card

a Sphinx enters the battlefield — 149 cards in the game can cause this (Marauding Sphinx is one).

  1. Unesh, Criosphinx Sovereign — When Marauding Sphinx enters, Unesh, Criosphinx Sovereign triggers

you surveil — 233 cards in the game can cause this (Marauding Sphinx is one).

When Marauding Sphinx surveils:

  1. Mirko, Obsessive Theorist — puts a +1/+1 counter on itself
  2. Prudent Fateseer // Peer Review — gives +1/+0
  3. Diviner of Victory // Unwind History — gets +1/+1
  4. Saheeli, Consul of Oversight — makes a token
  5. Copy Catchers — makes a token
  6. Proft, Consulting Detective — puts a +1/+1 counter on itself
  7. Matoya, Archon Elder — draws you 1 card
  8. Denzilore Fatehold — puts a counter on a creature
  9. Whispering Snitch — deals 1 damage
  10. Blood Operative — makes you lose life

5 other cards care about it too. These are the ones with the most connections.

a Rogue attacks — 636 cards in the game can cause this (Marauding Sphinx is one).

  1. Soaring Thought-Thief — When Marauding Sphinx attacks, Soaring Thought-Thief mills a card

a Rogue deals combat damage — 636 cards in the game can cause this (Marauding Sphinx is one).

  1. Anowon, the Ruin Thief — When Marauding Sphinx deals combat damage, Anowon, the Ruin Thief mills a card

2 other cards care about it too. These are the ones with the most connections.

a Rogue creature enters the battlefield — 657 cards in the game can cause this (Marauding Sphinx is one).

  1. Cloak and Dagger — When Marauding Sphinx enters, Cloak and Dagger triggers

a Rogue enters the battlefield — 659 cards in the game can cause this (Marauding Sphinx is one).

  1. Thieves' Guild Enforcer — When Marauding Sphinx enters, Thieves' Guild Enforcer mills a card

a card in a graveyard — 7,589 cards in the game can cause this (Marauding Sphinx is one).

  1. Samwise Gamgee — Marauding Sphinx puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Marauding Sphinx puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Marauding Sphinx puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Marauding Sphinx puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Marauding Sphinx puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Marauding Sphinx puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Marauding Sphinx puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Marauding Sphinx fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Marauding Sphinx puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Marauding Sphinx puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Marauding Sphinx is one).

When a card hits the graveyard thanks to Marauding Sphinx:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Marauding Sphinx is one).

When Marauding Sphinx attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

118 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Marauding Sphinx is one).

When Marauding Sphinx attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls
  9. Path of Mettle // Metzali, Tower of Triumph — triggers

190 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Marauding Sphinx is one).

When Marauding Sphinx blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature
  4. Dwindle — kills a creature

26 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Marauding Sphinx is one).

When Marauding Sphinx enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

351 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Marauding Sphinx is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Marauding Sphinx enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.