Meandering Towershell

Meandering Towershell

Creature — Turtle

Mana cost: {3}{G}{G}

How we read this card

Islandwalk
Whenever this creature attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

triggered —

triggered — blinks a permanent

Causes: exile a creature, a creature leaves the battlefield, put a creature onto the battlefield.

Cares about: nothing.

Works well with

a Turtle it boosts — 154 cards in the game can cause this.

  1. Turtle Power! — Turtle Power! gives Meandering Towershell bigger stats

153 other cards cause it too. These are the ones with the most connections.

a nontoken creature is exiled — 995 cards in the game can cause this (Meandering Towershell is one).

  1. The War Games — When Meandering Towershell is exiled, The War Games exiles a Warrior

a creature is exiled — 1,003 cards in the game can cause this (Meandering Towershell is one).

When Meandering Towershell is exiled:

  1. Ashnod's Intervention — brings a card back
  2. Syr Vondam, Sunstar Exemplar — puts a +1/+1 counter on itself
  3. Kaya, Spirits' Justice — copies a permanent
  4. Soulherder — puts a +1/+1 counter on itself
  5. Kaya's Ghostform — blinks a permanent

1 other card cares about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Meandering Towershell is one).

  1. The War Doctor — When Meandering Towershell is exiled, The War Doctor puts a time counter on itself

1 other card cares about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Meandering Towershell is one).

When Meandering Towershell leaves the battlefield:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token
  4. Dual Nature — exiles a creature

a creature leaves the battlefield — 4,238 cards in the game can cause this (Meandering Towershell is one).

When Meandering Towershell leaves the battlefield:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Extractor Demon — mills a card
  3. Aang, Airbending Master — puts a counter on a permanent
  4. Dour Port-Mage — draws you 1 card
  5. Vela the Night-Clad — makes each opponent lose 1 life
  6. Taeko, the Patient Avalanche — scries
  7. Ninth Bridge Patrol — puts a +1/+1 counter on itself
  8. Funeral March — makes a player sacrifice a creature
  9. Sally Sparrow — triggers
  10. Aang, at the Crossroads // Aang, Destined Savior — triggers

21 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Meandering Towershell is one).

When Meandering Towershell attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Temmet, Naktamun's Will — draws you 1 card
  4. Grim Javelineer — gives +1/+0
  5. Invisible Woman — triggers
  6. Caesar, Legion's Emperor — sacrifices a creature
  7. Guide of Souls — triggers
  8. Campsite Cuisine — sacrifices a Food
  9. Gossip's Talent — triggers
  10. Banon, the Returners' Leader — draws and discards

113 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Meandering Towershell is one).

When Meandering Towershell attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Jolene, Plundering Pugilist — makes a token
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

180 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Meandering Towershell is one).

When Meandering Towershell blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Tide of War — sacrifices a creature
  5. Dead-Iron Sledge — kills a creature
  6. Dwindle — kills a creature
  7. Shield of the Righteous — triggers

21 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Meandering Towershell is one).

When Meandering Towershell attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature is cast — 18,010 cards in the game can cause this (Meandering Towershell is one).

When Meandering Towershell is cast:

  1. God-Eternal Oketra — makes a token
  2. Champions of the Perfect — draws you 1 card

89 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Meandering Towershell is one).

When Meandering Towershell enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

299 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Meandering Towershell is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Meandering Towershell enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

42 other cards care about it too. These are the ones with the most connections.