Nezahal, Primal Tide

Nezahal, Primal Tide

Legendary Creature — Elder Dinosaur

Mana cost: {5}{U}{U}

How we read this card

This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.

triggered — draws you 1 card

Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

activated Discard three cards —

activated Discard three cards —

activated Discard three cards — blinks a permanent

What a deck led by this card wants

Causes: draw a card, discard a card, exile a card, anything leaves the battlefield, put anything onto the battlefield.

Cares about: an artifact is cast, a battle is cast, an enchantment is cast, an instant is cast, a planeswalker is cast, a sorcery is cast.

Works well with

hits creature — 2,298 cards in the game can cause this.

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Nezahal, Primal Tide onto the battlefield from your library
  2. Polymorph — Polymorph can put Nezahal, Primal Tide onto the battlefield from your library
  3. Birthing Ritual — Birthing Ritual can put Nezahal, Primal Tide onto the battlefield from your library
  4. Industrial Advancement — Industrial Advancement can put Nezahal, Primal Tide onto the battlefield from your library
  5. Killer Instinct — Killer Instinct can put Nezahal, Primal Tide onto the battlefield from your library
  6. Arthur, Marigold Knight — Arthur, Marigold Knight can put Nezahal, Primal Tide onto the battlefield from your library
  7. Proteus Staff — Proteus Staff can put Nezahal, Primal Tide onto the battlefield from your library
  8. Synthetic Destiny — Synthetic Destiny can put Nezahal, Primal Tide onto the battlefield from your library
  9. Divergent Transformations — Divergent Transformations can put Nezahal, Primal Tide onto the battlefield from your library
  10. Transmogrify — Transmogrify can put Nezahal, Primal Tide onto the battlefield from your library
  11. Mass Polymorph — Mass Polymorph can put Nezahal, Primal Tide onto the battlefield from your library

12 other cards care about it too. These are the ones with the most connections.

cast a battle — 100 cards in the game can cause this.

When an artifact is cast thanks to:

  1. Release to the Wind — Nezahal, Primal Tide draws you 1 card
  2. Stolen Goods — Nezahal, Primal Tide draws you 1 card

98 other cards cause it too. These are the ones with the most connections.

a Dinosaur attacks — 263 cards in the game can cause this (Nezahal is one).

  1. Poetic Ingenuity — When Nezahal, Primal Tide attacks, Poetic Ingenuity makes that many tokens

a Dinosaur deals combat damage — 263 cards in the game can cause this (Nezahal is one).

  1. Curious Altisaur — When Nezahal, Primal Tide deals combat damage, Curious Altisaur draws you 1 card

a Dinosaur enters the battlefield — 276 cards in the game can cause this (Nezahal is one).

When Nezahal, Primal Tide enters:

  1. Forerunner of the Empire — deals 1 damage
  2. Belligerent Yearling — triggers
  3. Pantlaza, Sun-Favored — triggers

1 other card cares about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Nezahal is one).

When Nezahal, Primal Tide makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Nezahal is one).

  1. The War Doctor — When Nezahal, Primal Tide is exiled, The War Doctor puts a time counter on itself

1 other card cares about it too. These are the ones with the most connections.

cast an enchantment — 3,673 cards in the game can cause this.

  1. Eye of the Storm — When an instant is cast thanks to Eye of the Storm, Nezahal, Primal Tide draws you 1 card

3,672 other cards cause it too. These are the ones with the most connections.

cast an artifact — 3,683 cards in the game can cause this.

  1. Skyway Robber — When an artifact is cast thanks to Skyway Robber, Nezahal, Primal Tide draws you 1 card
  2. Blue Mage's Cane — When an instant is cast thanks to Blue Mage's Cane, Nezahal, Primal Tide draws you 1 card
  3. Deluxe Dragster — When an instant is cast thanks to Deluxe Dragster, Nezahal, Primal Tide draws you 1 card
  4. Chaos Wand — When an instant is cast thanks to Chaos Wand, Nezahal, Primal Tide draws you 1 card
  5. Smuggler's Buggy — When Smuggler's Buggy is cast, Nezahal, Primal Tide draws you 1 card

3,678 other cards cause it too. These are the ones with the most connections.

cast a sorcery — 3,720 cards in the game can cause this.

  1. Sorcerous Squall — When Sorcerous Squall is cast, Nezahal, Primal Tide draws you 1 card
  2. Flawless Forgery — When an instant is cast thanks to Flawless Forgery, Nezahal, Primal Tide draws you 1 card
  3. Chancellor of the Spires — When an instant is cast thanks to Chancellor of the Spires, Nezahal, Primal Tide draws you 1 card
  4. Diluvian Primordial — When an instant is cast thanks to Diluvian Primordial, Nezahal, Primal Tide draws you 1 card
  5. Dazzling Sphinx — When an instant is cast thanks to Dazzling Sphinx, Nezahal, Primal Tide draws you 1 card
  6. Arcane Heist — When an instant is cast thanks to Arcane Heist, Nezahal, Primal Tide draws you 1 card
  7. Spellshift — When an instant is cast thanks to Spellshift, Nezahal, Primal Tide draws you 1 card

3,713 other cards cause it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Nezahal is one).

When Nezahal, Primal Tide makes a player draw a card:

  1. Toothy, Imaginary Friend — puts a +1/+1 counter on itself
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Niv-Mizzet, Parun — deals 1 damage
  4. Aether Syphon — mills a card
  5. The Locust God — makes a token
  6. Starving Revenant — makes each opponent lose 1 life
  7. Diviner's Wand — gets +1/+1
  8. Ominous Seas — puts a foreshadow counter on itself
  9. Dream Trawler — gets +1/+0
  10. Iron Man, Armored Avenger — puts a counter on a creature

57 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Nezahal is one).

When Nezahal, Primal Tide leaves the battlefield:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token
  4. Dual Nature — exiles a creature

a creature leaves the battlefield — 4,238 cards in the game can cause this (Nezahal is one).

When Nezahal, Primal Tide leaves the battlefield:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Extractor Demon — mills a card
  3. Aang, Airbending Master — puts a counter on a permanent
  4. Dour Port-Mage — draws you 1 card
  5. Vela the Night-Clad — makes each opponent lose 1 life
  6. Taeko, the Patient Avalanche — scries
  7. Ninth Bridge Patrol — puts a +1/+1 counter on itself
  8. Funeral March — makes a player sacrifice a creature
  9. Sally Sparrow — triggers
  10. Aang, at the Crossroads // Aang, Destined Savior — triggers

21 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Nezahal is one).

Nezahal, Primal Tide puts cards into the graveyard that:

  1. Samwise Gamgee — can bring back
  2. Bloodbond March — can bring back
  3. Thor, God of Thunder — can bring back
  4. Gale, Waterdeep Prodigy — can bring back
  5. Harness the Storm — can bring back
  6. Transplant Theorist — can bring back
  7. Heart-Shaped Herb — can bring back

437 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Nezahal is one).

  1. Shaun, Father of Synths — When Nezahal, Primal Tide attacks, Shaun, Father of Synths makes a token

130 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Nezahal is one).

When Nezahal, Primal Tide is cast:

  1. God-Eternal Oketra — makes a token
  2. Champions of the Perfect — draws you 1 card

89 other cards care about it too. These are the ones with the most connections.