Nimble Obstructionist

Nimble Obstructionist

Creature — Bird Wizard

Mana cost: {2}{U}

How we read this card

Flash
Flying
Cycling {2}{U}
When you cycle this card, counter target activated or triggered ability you don't control.

triggered —

Causes: counter a spell.

Cares about: nothing.

Works well with

a creature is discarded — 206 cards in the game can cause this (Nimble Obstructionist is one).

When Nimble Obstructionist makes a player discard a card:

  1. Wharf Infiltrator — makes a token
  2. Bone Miser — makes a token
  3. Hashaton, Scarab's Fist — makes a token
  4. Surly Badgersaur — puts a +1/+1 counter on itself
  5. Oskar, Rubbish Reclaimer — brings a card back
  6. Conspiracy Theorist — brings a card back
  7. Veronica, Dissident Scribe — makes a token
  8. Green Goblin, Nemesis — puts a counter on a Goblin

1 other card cares about it too. These are the ones with the most connections.

a Bird attacks — 486 cards in the game can cause this (Nimble Obstructionist is one).

When Nimble Obstructionist attacks:

  1. Hermes, Overseer of Elpis — scries
  2. Choco, Seeker of Paradise — puts a land onto the battlefield

a Bird creature is cast — 486 cards in the game can cause this (Nimble Obstructionist is one).

  1. Chocobo Camp — When Nimble Obstructionist is cast, it arrives with counters thanks to Chocobo Camp

1 other card cares about it too. These are the ones with the most connections.

a Bird deals combat damage — 486 cards in the game can cause this (Nimble Obstructionist is one).

  1. Kastral, the Windcrested — When Nimble Obstructionist deals combat damage, Kastral, the Windcrested triggers

a nontoken Bird enters the battlefield — 487 cards in the game can cause this (Nimble Obstructionist is one).

  1. Knightfisher — When Nimble Obstructionist enters, Knightfisher makes a token

a Bird enters the battlefield — 538 cards in the game can cause this (Nimble Obstructionist is one).

  1. Salvation Swan — When Nimble Obstructionist enters, Salvation Swan flickers a creature you control

1 other card cares about it too. These are the ones with the most connections.

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Nimble Obstructionist is one).

  1. Inalla, Archmage Ritualist — When Nimble Obstructionist enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Nimble Obstructionist is one).

  1. Diviner's Wand — When Nimble Obstructionist enters, Diviner's Wand triggers

a card is discarded — 2,042 cards in the game can cause this (Nimble Obstructionist is one).

When Nimble Obstructionist makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 3,011 cards in the game can cause this (Nimble Obstructionist is one).

When Nimble Obstructionist hits the graveyard:

  1. Syr Konrad, the Grim — deals 1 damage
  2. Robot Domination — draws you 1 card
  3. Voracious Brood — puts that many +1/+1 counters on itself
  4. Dennick, Pious Apprentice // Dennick, Pious Apparition — triggers
  5. Soulcipher Board // Cipherbound Spirit — triggers
  6. Sefris of the Hidden Ways — triggers

8 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Nimble Obstructionist is one).

When Nimble Obstructionist makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Ominous Seas — puts a foreshadow counter on itself
  7. Dream Trawler — gets +1/+0
  8. Iron Man, Armored Avenger — puts a counter on a creature
  9. The Astonishing Ant-Man — puts a +1/+1 counter on itself
  10. Psychosis Crawler — makes each opponent lose 1 life

57 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Nimble Obstructionist is one).

  1. Gale, Waterdeep Prodigy — When Nimble Obstructionist is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Transplant Theorist — When Nimble Obstructionist is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Nimble Obstructionist is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Nimble Obstructionist fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Rescue from the Underworld — When Nimble Obstructionist is in the graveyard, Rescue from the Underworld can bring it back
  6. Victimize — When Nimble Obstructionist is in the graveyard, Victimize can bring it back
  7. Bound // Determined — When Nimble Obstructionist is in the graveyard, Bound // Determined can bring it back
  8. Enlightened Confidant — When Nimble Obstructionist is in the graveyard, Enlightened Confidant can bring it back
  9. Tergrid, God of Fright // Tergrid's Lantern — When Nimble Obstructionist is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back
  10. Aerith, Last Ancient — When Nimble Obstructionist is in the graveyard, Aerith, Last Ancient can bring it back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Nimble Obstructionist is one).

When Nimble Obstructionist hits the graveyard:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Nimble Obstructionist is one).

  1. Invisible Woman — When Nimble Obstructionist attacks, Invisible Woman triggers

131 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Nimble Obstructionist is one).

  1. Bloodbond March — When Nimble Obstructionist is cast, Bloodbond March brings a card back

90 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Nimble Obstructionist is one).

  1. Samwise Gamgee — When Nimble Obstructionist enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Nimble Obstructionist is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Nimble Obstructionist enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

60 other cards care about it too. These are the ones with the most connections.