edhseer Commander synergy, explained
Enchantment
Mana cost: {3}{B}{B}
As this enchantment enters, choose Khans or Dragons.
Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
triggered — brings a card back
Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
triggered — makes each opponent lose 2 life
triggered — gains you 2 life
triggered — drains each opponent
Causes: a creature leaves a graveyard, make a player lose life, gain life.
Cares about: an upkeep, a creature in a graveyard.
a creature leaves a graveyard — 1,302 cards in the game can cause this (Palace Siege is one).
When a creature leaves a graveyard thanks to Palace Siege:
3 other cards care about it too. These are the ones with the most connections.
life is gained — 2,076 cards in the game can cause this (Palace Siege is one).
When Palace Siege gains life:
84 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Palace Siege is one).
When a creature leaves a graveyard thanks to Palace Siege:
13 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Palace Siege is one).
When a permanent makes a player lose life thanks to Palace Siege:
46 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Palace Siege is one).
When Palace Siege is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Palace Siege is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Palace Siege is one).
When Palace Siege enters:
68 other cards care about it too. These are the ones with the most connections.