edhseer Commander synergy, explained
Creature — Rabbit Kangaroo
Mana cost: {3}{W}{W}
Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life.
triggered — grants a keyword
triggered — gains you 1 life
Plainscycling {2}
activated — searches a library
Causes: gain life.
Cares about: a land enters the battlefield.
a Rabbit enters the battlefield — 95 cards in the game can cause this (Rabaroo Troop is one).
When Rabaroo Troop enters:
1 other card cares about it too. These are the ones with the most connections.
a creature is discarded — 206 cards in the game can cause this (Rabaroo Troop is one).
When Rabaroo Troop makes a player discard a card:
1 other card cares about it too. These are the ones with the most connections.
put a land onto the battlefield — 1,560 cards in the game can cause this.
1,550 other cards cause it too. These are the ones with the most connections.
a card is discarded — 2,042 cards in the game can cause this (Rabaroo Troop is one).
When Rabaroo Troop makes a player discard a card:
52 other cards care about it too. These are the ones with the most connections.
life is gained — 2,076 cards in the game can cause this (Rabaroo Troop is one).
When Rabaroo Troop gains life:
84 other cards care about it too. These are the ones with the most connections.
a creature goes to a graveyard — 3,011 cards in the game can cause this (Rabaroo Troop is one).
When Rabaroo Troop hits the graveyard:
8 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Rabaroo Troop is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Rabaroo Troop is one).
When Rabaroo Troop hits the graveyard:
7 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Rabaroo Troop is one).
When Rabaroo Troop attacks:
129 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Rabaroo Troop is one).
198 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Rabaroo Troop is one).
90 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Rabaroo Troop is one).
32 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Rabaroo Troop is one).
354 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Rabaroo Troop is one).
66 other cards care about it too. These are the ones with the most connections.