Rabaroo Troop

Rabaroo Troop

Creature — Rabbit Kangaroo

Mana cost: {3}{W}{W}

How we read this card

Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life.

triggered — grants a keyword

triggered — gains you 1 life

Plainscycling {2}

activated — searches a library

Causes: gain life.

Cares about: a land enters the battlefield.

Works well with

a Rabbit enters the battlefield — 95 cards in the game can cause this (Rabaroo Troop is one).

When Rabaroo Troop enters:

  1. Harvestrite Host — gives +1/+0
  2. Valley Questcaller — scries

1 other card cares about it too. These are the ones with the most connections.

a creature is discarded — 206 cards in the game can cause this (Rabaroo Troop is one).

When Rabaroo Troop makes a player discard a card:

  1. Wharf Infiltrator — makes a token
  2. Bone Miser — makes a token
  3. Hashaton, Scarab's Fist — makes a token
  4. Surly Badgersaur — puts a +1/+1 counter on itself
  5. Oskar, Rubbish Reclaimer — brings a card back
  6. Conspiracy Theorist — brings a card back
  7. Veronica, Dissident Scribe — makes a token
  8. Green Goblin, Nemesis — puts a counter on a Goblin

1 other card cares about it too. These are the ones with the most connections.

put a land onto the battlefield — 1,560 cards in the game can cause this.

  1. Dalkovan Encampment — When Dalkovan Encampment enters, Rabaroo Troop grants flying
  2. Staff of Titania — When a Forest or Dryad enters thanks to Staff of Titania, Rabaroo Troop grants flying
  3. Bitterthorn, Nissa's Animus — When a land enters thanks to Bitterthorn, Nissa's Animus, Rabaroo Troop grants flying
  4. Sword of the Animist — When a land enters thanks to Sword of the Animist, Rabaroo Troop grants flying
  5. Explorer's Scope — When a land enters thanks to Explorer's Scope, Rabaroo Troop grants flying
  6. Dragon-Cursed Halls — When Dragon-Cursed Halls enters, Rabaroo Troop grants flying
  7. Nomad Stadium — When Nomad Stadium enters, Rabaroo Troop grants flying
  8. Haven of the Spirit Dragon — When Haven of the Spirit Dragon enters, Rabaroo Troop grants flying
  9. Edgewall Inn — When Edgewall Inn enters, Rabaroo Troop grants flying
  10. Abstergo Entertainment — When Abstergo Entertainment enters, Rabaroo Troop grants flying

1,550 other cards cause it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Rabaroo Troop is one).

When Rabaroo Troop makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

52 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Rabaroo Troop is one).

When Rabaroo Troop gains life:

  1. Titanbones, Towering Heart — puts 2 +1/+1 counters on itself
  2. Dina, Soul Steeper — makes each opponent lose 1 life
  3. Marina Vendrell's Grimoire — draws you that many cards
  4. South Wind Avatar — makes each opponent lose 1 life
  5. Rodolf Duskbringer — grants indestructible
  6. Fiendish Panda — puts a +1/+1 counter on itself
  7. Veinwitch Coven — brings a card back
  8. Cleric Class — puts a counter on a creature
  9. Lich's Mastery — draws you that many cards
  10. Wall of Limbs — puts a +1/+1 counter on itself

84 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 3,011 cards in the game can cause this (Rabaroo Troop is one).

When Rabaroo Troop hits the graveyard:

  1. Syr Konrad, the Grim — deals 1 damage
  2. Robot Domination — draws you 1 card
  3. Voracious Brood — puts that many +1/+1 counters on itself
  4. Dennick, Pious Apprentice // Dennick, Pious Apparition — triggers
  5. Soulcipher Board // Cipherbound Spirit — triggers
  6. Sefris of the Hidden Ways — triggers

8 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Rabaroo Troop is one).

  1. Gale, Waterdeep Prodigy — When Rabaroo Troop is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Transplant Theorist — When Rabaroo Troop is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Rabaroo Troop is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Rabaroo Troop fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Rescue from the Underworld — When Rabaroo Troop is in the graveyard, Rescue from the Underworld can bring it back
  6. Victimize — When Rabaroo Troop is in the graveyard, Victimize can bring it back
  7. Bound // Determined — When Rabaroo Troop is in the graveyard, Bound // Determined can bring it back
  8. Enlightened Confidant — When Rabaroo Troop is in the graveyard, Enlightened Confidant can bring it back
  9. Tergrid, God of Fright // Tergrid's Lantern — When Rabaroo Troop is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back
  10. Aerith, Last Ancient — When Rabaroo Troop is in the graveyard, Aerith, Last Ancient can bring it back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Rabaroo Troop is one).

When Rabaroo Troop hits the graveyard:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Rabaroo Troop is one).

When Rabaroo Troop attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers

129 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Rabaroo Troop is one).

  1. Adaptive Omnitool — When Rabaroo Troop attacks, Adaptive Omnitool searches a library

198 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Rabaroo Troop is one).

  1. Bloodbond March — When Rabaroo Troop is cast, Bloodbond March brings a card back

90 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Rabaroo Troop is one).

  1. Samwise Gamgee — When Rabaroo Troop enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Rabaroo Troop is one).

  1. Slash, Reptile Rampager — When Rabaroo Troop enters, Slash, Reptile Rampager deals 2 damage

354 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Rabaroo Troop is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Rabaroo Troop enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

66 other cards care about it too. These are the ones with the most connections.