Ruin Crab

Ruin Crab

Creature — Crab

Mana cost: {U}

How we read this card

Whenever a land you control enters, each opponent mills three cards.

triggered — mills a card

Causes: mill a card.

Cares about: a land enters the battlefield.

Works well with

a card is milled — 772 cards in the game can cause this (Ruin Crab is one).

  1. Lo and Li, Royal Advisors — When a permanent makes a player mill a card thanks to Ruin Crab, Lo and Li, Royal Advisors puts a counter on an Advisor

put a land onto the battlefield — 1,560 cards in the game can cause this.

  1. Umara Wizard // Umara Skyfalls — When Umara Wizard // Umara Skyfalls enters, Ruin Crab mills a card
  2. Sunken Palace — When Sunken Palace enters, Ruin Crab mills a card
  3. Staff of Titania — When a Forest or Dryad enters thanks to Staff of Titania, Ruin Crab mills a card
  4. Bitterthorn, Nissa's Animus — When a land enters thanks to Bitterthorn, Nissa's Animus, Ruin Crab mills a card
  5. Sword of the Animist — When a land enters thanks to Sword of the Animist, Ruin Crab mills a card
  6. Explorer's Scope — When a land enters thanks to Explorer's Scope, Ruin Crab mills a card
  7. Dragon-Cursed Halls — When Dragon-Cursed Halls enters, Ruin Crab mills a card
  8. Cephalid Coliseum — When Cephalid Coliseum enters, Ruin Crab mills a card
  9. Edgewall Inn — When Edgewall Inn enters, Ruin Crab mills a card
  10. Abstergo Entertainment — When Abstergo Entertainment enters, Ruin Crab mills a card

1,550 other cards cause it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Ruin Crab is one).

  1. Fire Nation Salvagers — Ruin Crab puts cards into the graveyard that Fire Nation Salvagers can bring back
  2. Bloodbond March — Ruin Crab puts cards into the graveyard that Bloodbond March can bring back
  3. Heart-Shaped Herb — Ruin Crab puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Enlightened Confidant — Ruin Crab puts cards into the graveyard that Enlightened Confidant can bring back
  5. Tergrid, God of Fright // Tergrid's Lantern — Ruin Crab puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  6. Grazing Kelpie — Ruin Crab puts cards into the graveyard that Grazing Kelpie can bring back
  7. Dauthi Voidwalker — Cards Ruin Crab would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  8. Spurnmage Advocate — Ruin Crab puts cards into the graveyard that Spurnmage Advocate can bring back
  9. Endurance — Ruin Crab puts cards into the graveyard that Endurance can bring back
  10. Merfolk Windrobber — Ruin Crab fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Ruin Crab is one).

When a card hits the graveyard thanks to Ruin Crab:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Compost — draws you 1 card
  6. Planar Void — hits a graveyard

5 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Ruin Crab is one).

When Ruin Crab attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

116 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Ruin Crab is one).

When Ruin Crab attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

188 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Ruin Crab is one).

When Ruin Crab blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Tide of War — sacrifices a creature
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature

25 other cards care about it too. These are the ones with the most connections.

a creature deals combat damage — 17,934 cards in the game can cause this (Ruin Crab is one).

  1. Primo, the Unbounded — When Ruin Crab deals combat damage, Primo, the Unbounded makes a token

197 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Ruin Crab is one).

  1. Mardu Ascendancy — When Ruin Crab attacks, Mardu Ascendancy makes a token

2 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Ruin Crab is one).

  1. Samwise Gamgee — When Ruin Crab enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Ruin Crab is one).

When Ruin Crab enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

341 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Ruin Crab is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Ruin Crab enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

55 other cards care about it too. These are the ones with the most connections.