edhseer Commander synergy, explained
Land
Exile target creature you control.
activated {2}, {T} —
At the beginning of your upkeep, you may sacrifice this land. If you do, return each card exiled with this land to the battlefield under its owner's control.
triggered —
triggered — blinks a permanent
Causes: exile a creature, a creature leaves the battlefield, sacrifice a land, a land is put into a graveyard from the battlefield, put a land onto the battlefield.
Cares about: an upkeep.
anything leaves the battlefield — 1 card in the game can cause this (Safe Haven is one).
a land is sacrificed — 438 cards in the game can cause this (Safe Haven is one).
When you sacrifice Safe Haven:
a land in a graveyard — 634 cards in the game can cause this (Safe Haven is one).
When Safe Haven is in the graveyard:
121 other cards care about it too. These are the ones with the most connections.
a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (Safe Haven is one).
When Safe Haven is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
a land goes to a graveyard — 683 cards in the game can cause this (Safe Haven is one).
When Safe Haven hits the graveyard:
6 other cards care about it too. These are the ones with the most connections.
a nontoken creature is exiled — 995 cards in the game can cause this (Safe Haven is one).
a creature is exiled — 1,003 cards in the game can cause this (Safe Haven is one).
When a creature is exiled thanks to Safe Haven:
1 other card cares about it too. These are the ones with the most connections.
a land enters the battlefield — 1,560 cards in the game can cause this (Safe Haven is one).
When Safe Haven enters:
199 other cards care about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Safe Haven is one).
anything is sacrificed — 3,450 cards in the game can cause this (Safe Haven is one).
2 other cards care about it too. These are the ones with the most connections.
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Safe Haven is one).
When a creature leaves the battlefield thanks to Safe Haven:
a creature leaves the battlefield — 4,238 cards in the game can cause this (Safe Haven is one).
21 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Safe Haven is one).
443 other cards care about it too. These are the ones with the most connections.