Safe Haven

Safe Haven

Land

How we read this card

Exile target creature you control.

activated {2}, {T} —

At the beginning of your upkeep, you may sacrifice this land. If you do, return each card exiled with this land to the battlefield under its owner's control.

triggered —

triggered — blinks a permanent

Causes: exile a creature, a creature leaves the battlefield, sacrifice a land, a land is put into a graveyard from the battlefield, put a land onto the battlefield.

Cares about: an upkeep.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Safe Haven is one).

  1. Slogurk, the Overslime — When Slogurk, the Overslime leaves the battlefield thanks to Safe Haven, it brings a card back

a land is sacrificed — 438 cards in the game can cause this (Safe Haven is one).

When you sacrifice Safe Haven:

  1. Baloth Prime — makes a token
  2. Scouring Swarm — makes a token
  3. Hearthhull, the Worldseed — makes each opponent lose 2 life

a land in a graveyard — 634 cards in the game can cause this (Safe Haven is one).

When Safe Haven is in the graveyard:

  1. Zask, Skittering Swarmlord — can bring it back
  2. Glacierwood Siege — can bring it back
  3. Turntimber Sower — can bring it back
  4. Serra Paragon — can bring it back
  5. Muldrotha, the Gravetide — can bring it back
  6. Deadbridge Chant — can bring it back
  7. Invasion of Tolvada // The Broken Sky — can bring it back
  8. Pull Through the Weft — can bring it back
  9. Conduit of Worlds — can bring it back
  10. Dread Tiller — can bring it back

121 other cards care about it too. These are the ones with the most connections.

a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (Safe Haven is one).

When Safe Haven is put into a graveyard from the battlefield:

  1. Vastwood Zendikon — brings a card back
  2. Nissa's Zendikon — brings a card back
  3. Corrupted Zendikon — brings a card back
  4. Guardian Zendikon — brings a card back
  5. Crusher Zendikon — brings a card back
  6. Wind Zendikon — brings a card back
  7. Akki Raider — gets +1/+0
  8. Dingus Egg — deals 2 damage
  9. Genju of the Realm — returns itself from the graveyard

1 other card cares about it too. These are the ones with the most connections.

a land goes to a graveyard — 683 cards in the game can cause this (Safe Haven is one).

When Safe Haven hits the graveyard:

  1. The Gitrog Monster — draws you 1 card
  2. Skola Grovedancer — gains you 1 life
  3. Sand Scout — makes a token
  4. Crawling Sensation — makes a token
  5. Countryside Crusher — puts a +1/+1 counter on itself

6 other cards care about it too. These are the ones with the most connections.

a nontoken creature is exiled — 995 cards in the game can cause this (Safe Haven is one).

  1. The War Games — When a creature is exiled thanks to Safe Haven, The War Games exiles a Warrior

a creature is exiled — 1,003 cards in the game can cause this (Safe Haven is one).

When a creature is exiled thanks to Safe Haven:

  1. Ashnod's Intervention — brings a card back
  2. Syr Vondam, Sunstar Exemplar — puts a +1/+1 counter on itself
  3. Kaya, Spirits' Justice — copies a permanent
  4. Soulherder — puts a +1/+1 counter on itself
  5. Kaya's Ghostform — blinks a permanent

1 other card cares about it too. These are the ones with the most connections.

a land enters the battlefield — 1,560 cards in the game can cause this (Safe Haven is one).

When Safe Haven enters:

  1. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  2. Tato Farmer — puts 2 counters on a permanent
  3. Primeval Bounty — gains you 3 life
  4. Toph, Earthbending Master — puts a counter on a permanent
  5. Dancing from Dark to Dawn — makes a token
  6. Emeria Shepherd — brings a card back
  7. Quest for the Necropolis — puts a quest counter on itself
  8. Soul Stair Expedition — puts a quest counter on itself
  9. Nissa of Shadowed Boughs — puts counters on a permanent
  10. Faldorn, Dread Wolf Herald — makes a token

199 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Safe Haven is one).

  1. The War Doctor — When a creature is exiled thanks to Safe Haven, The War Doctor puts a time counter on itself

anything is sacrificed — 3,450 cards in the game can cause this (Safe Haven is one).

  1. Gorbag of Minas Morgul — When you sacrifice Safe Haven, Gorbag of Minas Morgul triggers

2 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Safe Haven is one).

When a creature leaves the battlefield thanks to Safe Haven:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token
  4. Dual Nature — exiles a creature

a creature leaves the battlefield — 4,238 cards in the game can cause this (Safe Haven is one).

  1. Lunarch Veteran // Luminous Phantom — When a creature leaves the battlefield thanks to Safe Haven, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Extractor Demon — When a creature leaves the battlefield thanks to Safe Haven, Extractor Demon mills a card
  3. Aang, Airbending Master — When a creature leaves the battlefield thanks to Safe Haven, Aang, Airbending Master puts a counter on a permanent
  4. Dour Port-Mage — When a creature leaves the battlefield thanks to Safe Haven, Dour Port-Mage draws you 1 card
  5. Vela the Night-Clad — When a creature leaves the battlefield thanks to Safe Haven, Vela the Night-Clad makes each opponent lose 1 life
  6. Phantasmal Mount — When Phantasmal Mount leaves the battlefield thanks to Safe Haven, it triggers
  7. Funeral March — When a creature leaves the battlefield thanks to Safe Haven, Funeral March makes a player sacrifice a creature
  8. Sally Sparrow — When a creature leaves the battlefield thanks to Safe Haven, Sally Sparrow triggers
  9. Aang, at the Crossroads // Aang, Destined Savior — When a creature leaves the battlefield thanks to Safe Haven, Aang, at the Crossroads // Aang, Destined Savior triggers

21 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Safe Haven is one).

  1. Athreos, Shroud-Veiled — When Safe Haven is in the graveyard, Athreos, Shroud-Veiled can bring it back

443 other cards care about it too. These are the ones with the most connections.