Screeching Silcaw

Screeching Silcaw

Creature — Bird

Mana cost: {1}{U}

How we read this card

Flying
Whenever this creature deals combat damage to a player, if you control three or more artifacts, that player mills four cards.

triggered — mills a card

Causes: mill a card.

Cares about: an artifact you control.

Works well with

a Bird attacks — 486 cards in the game can cause this (Screeching Silcaw is one).

When Screeching Silcaw attacks:

  1. Hermes, Overseer of Elpis — scries
  2. Choco, Seeker of Paradise — puts a land onto the battlefield

a Bird creature is cast — 486 cards in the game can cause this (Screeching Silcaw is one).

  1. Chocobo Camp — When Screeching Silcaw is cast, it arrives with counters thanks to Chocobo Camp

1 other card cares about it too. These are the ones with the most connections.

a Bird deals combat damage — 486 cards in the game can cause this (Screeching Silcaw is one).

  1. Kastral, the Windcrested — When Screeching Silcaw deals combat damage, Kastral, the Windcrested triggers

a nontoken Bird enters the battlefield — 487 cards in the game can cause this (Screeching Silcaw is one).

  1. Knightfisher — When Screeching Silcaw enters, Knightfisher makes a token

a Bird enters the battlefield — 538 cards in the game can cause this (Screeching Silcaw is one).

  1. Salvation Swan — When Screeching Silcaw enters, Salvation Swan flickers a creature you control

1 other card cares about it too. These are the ones with the most connections.

a card is milled — 772 cards in the game can cause this (Screeching Silcaw is one).

  1. Lo and Li, Royal Advisors — When a permanent makes a player mill a card thanks to Screeching Silcaw, Lo and Li, Royal Advisors puts a counter on an Advisor

an artifact you control — 3,641 cards in the game can cause this (Screeching Silcaw is one).

  1. Relic Amulet — Relic Amulet counts toward the 3 or more artifacts Screeching Silcaw needs
  2. Chimeric Egg — Chimeric Egg counts toward the 3 or more artifacts Screeching Silcaw needs
  3. HYDRA Assault Robot — HYDRA Assault Robot counts toward the 3 or more artifacts Screeching Silcaw needs

3,638 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Screeching Silcaw is one).

  1. Fire Nation Salvagers — Screeching Silcaw puts cards into the graveyard that Fire Nation Salvagers can bring back
  2. Bloodbond March — Screeching Silcaw puts cards into the graveyard that Bloodbond March can bring back
  3. Heart-Shaped Herb — Screeching Silcaw puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Enlightened Confidant — Screeching Silcaw puts cards into the graveyard that Enlightened Confidant can bring back
  5. Tergrid, God of Fright // Tergrid's Lantern — Screeching Silcaw puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  6. Grazing Kelpie — Screeching Silcaw puts cards into the graveyard that Grazing Kelpie can bring back
  7. Dauthi Voidwalker — Cards Screeching Silcaw would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  8. Spurnmage Advocate — Screeching Silcaw puts cards into the graveyard that Spurnmage Advocate can bring back
  9. Endurance — Screeching Silcaw puts cards into the graveyard that Endurance can bring back
  10. Merfolk Windrobber — Screeching Silcaw fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Screeching Silcaw is one).

When a card hits the graveyard thanks to Screeching Silcaw:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Compost — draws you 1 card
  6. Planar Void — hits a graveyard

5 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Screeching Silcaw is one).

When Screeching Silcaw attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

116 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Screeching Silcaw is one).

When Screeching Silcaw attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

188 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Screeching Silcaw is one).

When Screeching Silcaw blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Tide of War — sacrifices a creature
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature

25 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Screeching Silcaw is one).

  1. Mardu Ascendancy — When Screeching Silcaw attacks, Mardu Ascendancy makes a token

2 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Screeching Silcaw is one).

  1. Samwise Gamgee — When Screeching Silcaw enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Screeching Silcaw is one).

When Screeching Silcaw enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

342 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Screeching Silcaw is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Screeching Silcaw enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

55 other cards care about it too. These are the ones with the most connections.