See the Unwritten

See the Unwritten

Sorcery

Mana cost: {4}{G}{G}

How we read this card

Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.

on-cast —

on-cast — mills a card

If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.

on-cast —

Causes: put a creature onto the battlefield, mill a card.

Cares about: nothing.

Works well with

a sorcery is cast — 3,720 cards in the game can cause this (See the Unwritten is one).

When See the Unwritten is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (See the Unwritten is one).

  1. Gale, Waterdeep Prodigy — See the Unwritten puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Harness the Storm — See the Unwritten puts cards into the graveyard that Harness the Storm can bring back
  3. Samwise Gamgee — See the Unwritten puts cards into the graveyard that Samwise Gamgee can bring back
  4. Bloodbond March — See the Unwritten puts cards into the graveyard that Bloodbond March can bring back
  5. Transplant Theorist — See the Unwritten puts cards into the graveyard that Transplant Theorist can bring back
  6. Heart-Shaped Herb — See the Unwritten puts cards into the graveyard that Heart-Shaped Herb can bring back
  7. Wayward Angel — See the Unwritten fills your graveyard toward the 7 or more cards Wayward Angel needs
  8. Rescue from the Underworld — See the Unwritten puts cards into the graveyard that Rescue from the Underworld can bring back
  9. Victimize — See the Unwritten puts cards into the graveyard that Victimize can bring back
  10. Bound // Determined — See the Unwritten puts cards into the graveyard that Bound // Determined can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (See the Unwritten is one).

When a card hits the graveyard thanks to See the Unwritten:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (See the Unwritten is one).

When a creature enters thanks to See the Unwritten:

  1. Riku of Two Reflections — makes a token
  2. Dual Nature — makes a token
  3. Chainer, Nightmare Adept — grants haste
  4. Preston, the Vanisher — makes a token
  5. Angelic Sell-Sword — makes a token
  6. Arni, Humble Scribe — untaps itself
  7. Saradoc, Master of Buckland — makes a token
  8. Bramble Sovereign — makes a token
  9. Lonis, Cryptozoologist — triggers
  10. Radiant Solar — triggers

23 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (See the Unwritten is one).

  1. Precursor Golem — When Precursor Golem enters thanks to See the Unwritten, it makes 2 tokens
  2. Conciliator's Duelist — When Conciliator's Duelist enters thanks to See the Unwritten, it draws you 1 card
  3. Fire Nation Salvagers — When Fire Nation Salvagers enters thanks to See the Unwritten, it puts a counter on a creature or Vehicle
  4. Thieves' Guild Enforcer — When Thieves' Guild Enforcer enters thanks to See the Unwritten, it mills a card
  5. Author of Shadows — When Author of Shadows enters thanks to See the Unwritten, it brings a card back
  6. Landscaper Colos — When Landscaper Colos enters thanks to See the Unwritten, it brings a card back
  7. Colossal Grave-Reaver — When Colossal Grave-Reaver enters thanks to See the Unwritten, it mills a card
  8. Deluge Virtuoso — When Deluge Virtuoso enters thanks to See the Unwritten, it taps a creature an opponent controls
  9. Cavalier of Thorns — When Cavalier of Thorns enters thanks to See the Unwritten, it puts a land onto the battlefield
  10. Crabomination — When Crabomination enters thanks to See the Unwritten, it exiles a card from an opponent's library

338 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (See the Unwritten is one).

  1. The Reaper, King No More — When The Reaper, King No More enters thanks to See the Unwritten, it puts a counter on a creature
  2. Rosheen, Roaring Prophet — When Rosheen, Roaring Prophet enters thanks to See the Unwritten, it mills a card
  3. Kotose, the Silent Spider — When Kotose, the Silent Spider enters thanks to See the Unwritten, it brings a card back
  4. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a creature enters thanks to See the Unwritten, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  5. Pigment Wrangler // Striking Palette — When Pigment Wrangler // Striking Palette enters thanks to See the Unwritten, it becomes prepared
  6. Sokka, Bold Boomeranger — When Sokka, Bold Boomeranger enters thanks to See the Unwritten, it draws and discards
  7. Sanar, Unfinished Genius // Wild Idea — When Sanar, Unfinished Genius // Wild Idea enters thanks to See the Unwritten, it becomes prepared

32 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (See the Unwritten is one).

When See the Unwritten is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0

6 other cards care about it too. These are the ones with the most connections.