Sink into Stupor // Soporific Springs

Sink into Stupor // Soporific Springs

Instant // Land

Mana cost: {1}{U}{U}

How we read this card

Return target spell or nonland permanent an opponent controls to its owner's hand.

on-cast — bounce

As this land enters, you may pay 3 life. If you don't, it enters tapped.
Add {U}.

activated {T} — adds 1 mana

Causes: an artifact leaves the battlefield, a battle leaves the battlefield, a creature leaves the battlefield, an enchantment leaves the battlefield, a planeswalker leaves the battlefield, a spell leaves the battlefield.

Cares about: nothing.

Works well with

a land enters the battlefield — 1,560 cards in the game can cause this (Sink into Stupor is one).

When Sink into Stupor // Soporific Springs enters:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Sink into Stupor is one).

When Sink into Stupor // Soporific Springs is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Lunar Mystic — draws you 1 card
  3. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  4. Repeated Reverberation — copies an ability
  5. Riku of Two Reflections — copies a spell
  6. Sword of Wealth and Power — copies a spell
  7. Lilah, Undefeated Slickshot — gets +1/+1
  8. Gale, Waterdeep Prodigy — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Sink into Stupor is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Sink into Stupor // Soporific Springs, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Sink into Stupor is one).

When a creature leaves the battlefield thanks to Sink into Stupor // Soporific Springs:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

26 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Sink into Stupor is one).

  1. Nature's Wrath — When Sink into Stupor // Soporific Springs enters, Nature's Wrath makes a player sacrifice an Island or permanent

31 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Sink into Stupor is one).

When Sink into Stupor // Soporific Springs is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.