Spider-Man Noir

Spider-Man Noir

Legendary Creature — Spider Human Hero

Mana cost: {4}{B}

How we read this card

Menace
Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it.

triggered — puts a counter on it

triggered — surveils

What a deck led by this card wants

Causes: put a counter on anything, surveil.

Cares about: nothing.

Works well with

a Spider enters the battlefield — 206 cards in the game can cause this (Spider-Man Noir is one).

  1. Mary Jane Watson — When Spider-Man Noir enters, Mary Jane Watson draws you 1 card

a Spider creature it grants types to — 207 cards in the game can cause this.

  1. Spider-Suit — Spider-Suit gives Spider-Man Noir an extra creature type

206 other cards cause it too. These are the ones with the most connections.

you surveil — 233 cards in the game can cause this (Spider-Man Noir is one).

When Spider-Man Noir surveils:

  1. Mirko, Obsessive Theorist — puts a +1/+1 counter on itself
  2. Prudent Fateseer // Peer Review — gives +1/+0
  3. Diviner of Victory // Unwind History — gets +1/+1
  4. Saheeli, Consul of Oversight — makes a token
  5. Copy Catchers — makes a token
  6. Proft, Consulting Detective — puts a +1/+1 counter on itself
  7. Matoya, Archon Elder — draws you 1 card
  8. Denzilore Fatehold — puts a counter on a creature
  9. Whispering Snitch — deals 1 damage
  10. Blood Operative — makes you lose life

5 other cards care about it too. These are the ones with the most connections.

a nontoken Hero enters the battlefield — 358 cards in the game can cause this (Spider-Man Noir is one).

  1. Black Panther, Vanguard — When Spider-Man Noir enters, Black Panther, Vanguard triggers

a Hero enters the battlefield — 375 cards in the game can cause this (Spider-Man Noir is one).

When Spider-Man Noir enters:

  1. Hawkeye, Trick Shot — deals damage
  2. Captain America, Team Leader — grants haste and vigilance
  3. Nighthawk, Dark Defender — gives +1/+1
  4. Team Transmitter — gains you 1 life

anything gets a counter — 4,415 cards in the game can cause this (Spider-Man Noir is one).

  1. All Will Be One — When a permanent gets a counter thanks to Spider-Man Noir, All Will Be One deals that much damage
  2. Lonis, Genetics Expert — When Lonis, Genetics Expert gets a counter thanks to Spider-Man Noir, it triggers

7 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Spider-Man Noir is one).

When Spider-Man Noir enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Spider-Man Noir is one).

  1. Samwise Gamgee — Spider-Man Noir puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Spider-Man Noir puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Spider-Man Noir puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Spider-Man Noir puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Spider-Man Noir puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Spider-Man Noir puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Spider-Man Noir puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Spider-Man Noir fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Spider-Man Noir puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Spider-Man Noir puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Spider-Man Noir is one).

When a card hits the graveyard thanks to Spider-Man Noir:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Spider-Man Noir is one).

When Spider-Man Noir attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food

120 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Spider-Man Noir is one).

When Spider-Man Noir attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature

197 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Spider-Man Noir is one).

  1. Tide of War — When Spider-Man Noir blocks, Tide of War sacrifices a creature

29 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Spider-Man Noir is one).

When Spider-Man Noir enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

343 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Spider-Man Noir is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Spider-Man Noir enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

61 other cards care about it too. These are the ones with the most connections.