Spinewoods Armadillo

Spinewoods Armadillo

Creature — Armadillo

Mana cost: {4}{G}{G}

How we read this card

Reach
Ward {3}
Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.

activated {1}{G}, Discard this card —

activated {1}{G}, Discard this card — searches a library

activated {1}{G}, Discard this card —

activated {1}{G}, Discard this card — gains you 3 life

Causes: discard a card, search your library, shuffle a library, gain life.

Cares about: nothing.

Works well with

hits creature — 2,298 cards in the game can cause this (Spinewoods Armadillo is one).

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Spinewoods Armadillo onto the battlefield from your library
  2. Kethek, Crucible Goliath — Kethek, Crucible Goliath can put Spinewoods Armadillo onto the battlefield from your library
  3. Polymorph — Polymorph can put Spinewoods Armadillo onto the battlefield from your library
  4. Birthing Ritual — Birthing Ritual can put Spinewoods Armadillo onto the battlefield from your library
  5. Industrial Advancement — Industrial Advancement can put Spinewoods Armadillo onto the battlefield from your library
  6. Killer Instinct — Killer Instinct can put Spinewoods Armadillo onto the battlefield from your library
  7. Arthur, Marigold Knight — Arthur, Marigold Knight can put Spinewoods Armadillo onto the battlefield from your library
  8. Proteus Staff — Proteus Staff can put Spinewoods Armadillo onto the battlefield from your library
  9. Synthetic Destiny — Synthetic Destiny can put Spinewoods Armadillo onto the battlefield from your library
  10. Divergent Transformations — Divergent Transformations can put Spinewoods Armadillo onto the battlefield from your library

9 other cards care about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Spinewoods Armadillo is one).

When Spinewoods Armadillo makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

52 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Spinewoods Armadillo is one).

When Spinewoods Armadillo gains life:

  1. Titanbones, Towering Heart — puts 2 +1/+1 counters on itself
  2. Dina, Soul Steeper — makes each opponent lose 1 life
  3. Marina Vendrell's Grimoire — draws you that many cards
  4. South Wind Avatar — makes each opponent lose 1 life
  5. Rodolf Duskbringer — grants indestructible
  6. Fiendish Panda — puts a +1/+1 counter on itself
  7. Veinwitch Coven — brings a card back
  8. Cleric Class — puts a counter on a creature
  9. Lich's Mastery — draws you that many cards
  10. Wall of Limbs — puts a +1/+1 counter on itself

84 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 3,011 cards in the game can cause this (Spinewoods Armadillo is one).

When Spinewoods Armadillo hits the graveyard:

  1. Syr Konrad, the Grim — deals 1 damage
  2. Robot Domination — draws you 1 card
  3. Voracious Brood — puts that many +1/+1 counters on itself
  4. Dennick, Pious Apprentice // Dennick, Pious Apparition — triggers
  5. Soulcipher Board // Cipherbound Spirit — triggers
  6. Sefris of the Hidden Ways — triggers

8 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Spinewoods Armadillo is one).

  1. Gale, Waterdeep Prodigy — When Spinewoods Armadillo is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Transplant Theorist — When Spinewoods Armadillo is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Spinewoods Armadillo is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Spinewoods Armadillo fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Rescue from the Underworld — When Spinewoods Armadillo is in the graveyard, Rescue from the Underworld can bring it back
  6. Victimize — When Spinewoods Armadillo is in the graveyard, Victimize can bring it back
  7. Bound // Determined — When Spinewoods Armadillo is in the graveyard, Bound // Determined can bring it back
  8. Enlightened Confidant — When Spinewoods Armadillo is in the graveyard, Enlightened Confidant can bring it back
  9. Tergrid, God of Fright // Tergrid's Lantern — When Spinewoods Armadillo is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back
  10. Aerith, Last Ancient — When Spinewoods Armadillo is in the graveyard, Aerith, Last Ancient can bring it back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Spinewoods Armadillo is one).

When Spinewoods Armadillo hits the graveyard:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Spinewoods Armadillo is one).

When Spinewoods Armadillo attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers

128 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Spinewoods Armadillo is one).

  1. Adaptive Omnitool — When Spinewoods Armadillo attacks, Adaptive Omnitool searches a library

199 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Spinewoods Armadillo is one).

  1. Bloodbond March — When Spinewoods Armadillo is cast, Bloodbond March brings a card back

90 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Spinewoods Armadillo is one).

  1. Samwise Gamgee — When Spinewoods Armadillo enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Spinewoods Armadillo is one).

  1. Slash, Reptile Rampager — When Spinewoods Armadillo enters, Slash, Reptile Rampager deals 2 damage

353 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Spinewoods Armadillo is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Spinewoods Armadillo enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

67 other cards care about it too. These are the ones with the most connections.