The End

The End

Instant

Mana cost: {2}{B}{B}

How we read this card

This spell costs {2} less to cast if your life total is 5 or less.

on-cast — costs 2 less

Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

on-cast —

on-cast — searches a library

on-cast —

on-cast —

on-cast — draws you cards

Causes: exile a creature, exile a planeswalker, a creature leaves the battlefield, a planeswalker leaves the battlefield, search permanent , exile a card, anything leaves a graveyard, shuffle a library, draw a card.

Cares about: nothing.

Works well with

a creature is exiled — 1,003 cards in the game can cause this (The End is one).

When a creature is exiled thanks to The End:

  1. Ashnod's Intervention — brings a card back
  2. Soulherder — puts a +1/+1 counter on itself

5 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (The End is one).

  1. The War Doctor — When a creature or planeswalker is exiled thanks to The End, The War Doctor puts a time counter on itself

anything leaves a graveyard — 2,503 cards in the game can cause this (The End is one).

When The End leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (The End is one).

When The End makes a player draw a card:

  1. Toothy, Imaginary Friend — puts a +1/+1 counter on itself
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Niv-Mizzet, Parun — deals 1 damage
  4. Aether Syphon — mills a card
  5. Ob Nixilis, the Hate-Twisted — deals 1 damage
  6. The Locust God — makes a token
  7. Starving Revenant — makes each opponent lose 1 life
  8. Diviner's Wand — gets +1/+1
  9. Ominous Seas — puts a foreshadow counter on itself
  10. Dream Trawler — gets +1/+0

57 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (The End is one).

When The End is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Elemental Expressionist — grants a keyword
  3. Lunar Mystic — draws you 1 card
  4. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  5. Repeated Reverberation — copies an ability
  6. Riku of Two Reflections — copies a spell
  7. Sword of Wealth and Power — copies a spell
  8. Lilah, Undefeated Slickshot — gets +1/+1
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (The End is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to The End, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (The End is one).

When a creature leaves the battlefield thanks to The End:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (The End is one).

When The End is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.