Thief of Sanity

Thief of Sanity

Creature — Specter

Mana cost: {1}{U}{B}

How we read this card

Flying
Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

triggered —

triggered — mills a card

triggered —

Causes: exile a card, mill a card, cast anything.

Cares about: nothing.

Works well with

a card is milled — 772 cards in the game can cause this (Thief of Sanity is one).

  1. Lo and Li, Royal Advisors — When a permanent makes a player mill a card thanks to Thief of Sanity, Lo and Li, Royal Advisors puts a counter on an Advisor

anything is exiled — 2,497 cards in the game can cause this (Thief of Sanity is one).

  1. The War Doctor — When a permanent is exiled thanks to Thief of Sanity, The War Doctor puts a time counter on itself
  2. God-Eternal Oketra — When God-Eternal Oketra is exiled thanks to Thief of Sanity, it triggers

a card in a graveyard — 7,589 cards in the game can cause this (Thief of Sanity is one).

  1. Samwise Gamgee — Thief of Sanity puts cards into the graveyard that Samwise Gamgee can bring back
  2. Fire Nation Salvagers — Thief of Sanity puts cards into the graveyard that Fire Nation Salvagers can bring back
  3. Bloodbond March — Thief of Sanity puts cards into the graveyard that Bloodbond March can bring back
  4. Thor, God of Thunder — Thief of Sanity puts cards into the graveyard that Thor, God of Thunder can bring back
  5. Gale, Waterdeep Prodigy — Thief of Sanity puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  6. Harness the Storm — Thief of Sanity puts cards into the graveyard that Harness the Storm can bring back
  7. Transplant Theorist — Thief of Sanity puts cards into the graveyard that Transplant Theorist can bring back
  8. Heart-Shaped Herb — Thief of Sanity puts cards into the graveyard that Heart-Shaped Herb can bring back
  9. Wayward Angel — Thief of Sanity fills your graveyard toward the 7 or more cards Wayward Angel needs
  10. Rescue from the Underworld — Thief of Sanity puts cards into the graveyard that Rescue from the Underworld can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Thief of Sanity is one).

When a card hits the graveyard thanks to Thief of Sanity:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Thief of Sanity is one).

When Thief of Sanity attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

117 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Thief of Sanity is one).

When Thief of Sanity attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

188 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Thief of Sanity is one).

When Thief of Sanity blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Tide of War — sacrifices a creature
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature

25 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Thief of Sanity is one).

  1. Mardu Ascendancy — When Thief of Sanity attacks, Mardu Ascendancy makes a token

2 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Thief of Sanity is one).

When Thief of Sanity enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

341 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Thief of Sanity is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Thief of Sanity enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

55 other cards care about it too. These are the ones with the most connections.