Treva's Charm

Treva's Charm

Instant

Mana cost: {G}{W}{U}

How we read this card

Destroy target enchantment.

on-cast —

Exile target attacking creature.

on-cast —

Draw a card, then discard a card.

on-cast — draws you 1 card

on-cast —

Causes: you face a dilemma, an enchantment is put into a graveyard from the battlefield, exile a creature, a creature leaves the battlefield, draw a card, discard a card.

Cares about: nothing.

Works well with

you face a dilemma — 739 cards in the game can cause this (Treva's Charm is one).

When Treva's Charm poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

an enchantment in a graveyard — 983 cards in the game can cause this (Treva's Charm is one).

Treva's Charm puts cards into the:

  1. The Emperor of Palamecia // The Lord Master of Hell — graveyard, and The Emperor of Palamecia // The Lord Master of Hell gets bigger
  2. Lotus-Eye Mystics — graveyard that Lotus-Eye Mystics can bring back
  3. Builder's Talent — graveyard that Builder's Talent can bring back
  4. Tasigur, the Golden Fang — graveyard that Tasigur, the Golden Fang can bring back
  5. Serpent of the Pass — graveyard, and Serpent of the Pass gets bigger
  6. Emeria Shepherd — graveyard that Emeria Shepherd can bring back
  7. Moment of Reckoning — graveyard that Moment of Reckoning can bring back
  8. Bramble Familiar // Fetch Quest — graveyard that Bramble Familiar // Fetch Quest can bring back
  9. Serra Paragon — graveyard that Serra Paragon can bring back
  10. Odunos River Trawler — graveyard that Odunos River Trawler can bring back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Treva's Charm is one).

  1. Femeref Enchantress — When an enchantment is put into a graveyard from the battlefield thanks to Treva's Charm, Femeref Enchantress draws you 1 card

9 other cards care about it too. These are the ones with the most connections.

a creature is exiled — 1,003 cards in the game can cause this (Treva's Charm is one).

When a creature is exiled thanks to Treva's Charm:

  1. Ashnod's Intervention — brings a card back
  2. Soulherder — puts a +1/+1 counter on itself

5 other cards care about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Treva's Charm is one).

When Treva's Charm makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Treva's Charm is one).

  1. The War Doctor — When a creature is exiled thanks to Treva's Charm, The War Doctor puts a time counter on itself

a card is drawn — 3,815 cards in the game can cause this (Treva's Charm is one).

When Treva's Charm makes a player draw a card:

  1. Toothy, Imaginary Friend — puts a +1/+1 counter on itself
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Niv-Mizzet, Parun — deals 1 damage
  4. Aether Syphon — mills a card
  5. The Locust God — makes a token
  6. Starving Revenant — makes each opponent lose 1 life
  7. Diviner's Wand — gets +1/+1
  8. Ominous Seas — puts a foreshadow counter on itself
  9. Dream Trawler — gets +1/+0
  10. Iron Man, Armored Avenger — puts a counter on a creature

57 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Treva's Charm is one).

When Treva's Charm is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Elemental Expressionist — grants a keyword
  3. Lunar Mystic — draws you 1 card
  4. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  5. Repeated Reverberation — copies an ability
  6. Riku of Two Reflections — copies a spell
  7. Sword of Wealth and Power — copies a spell
  8. In the Eye of Chaos — counters a spell
  9. Lilah, Undefeated Slickshot — exiles a spell you control
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Treva's Charm is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Treva's Charm, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Treva's Charm is one).

When a creature leaves the battlefield thanks to Treva's Charm:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

26 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Treva's Charm is one).

  1. Athreos, Shroud-Veiled — Treva's Charm puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  2. Samwise Gamgee — Treva's Charm puts cards into the graveyard that Samwise Gamgee can bring back
  3. Bloodbond March — Treva's Charm puts cards into the graveyard that Bloodbond March can bring back
  4. Transplant Theorist — Treva's Charm puts cards into the graveyard that Transplant Theorist can bring back
  5. Heart-Shaped Herb — Treva's Charm puts cards into the graveyard that Heart-Shaped Herb can bring back
  6. Wayward Angel — Treva's Charm fills your graveyard toward the 7 or more cards Wayward Angel needs
  7. Rescue from the Underworld — Treva's Charm puts cards into the graveyard that Rescue from the Underworld can bring back
  8. Victimize — Treva's Charm puts cards into the graveyard that Victimize can bring back

436 other cards care about it too. These are the ones with the most connections.