edhseer Commander synergy, explained
Sorcery
Mana cost: {3}{B}{R}
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
on-cast — brings a card back
on-cast — brings a card back
on-cast — grants haste
on-cast —
Flashback {4}{B}{R}
Causes: a creature leaves a graveyard, put a creature onto the battlefield, exile a creature, a creature leaves the battlefield.
Cares about: a creature in a graveyard.
anything leaves the battlefield — 1 card in the game can cause this (Wake to Slaughter is one).
a nontoken creature is exiled — 995 cards in the game can cause this (Wake to Slaughter is one).
a creature is exiled — 1,003 cards in the game can cause this (Wake to Slaughter is one).
1 other card cares about it too. These are the ones with the most connections.
a creature leaves a graveyard — 1,302 cards in the game can cause this (Wake to Slaughter is one).
When a creature leaves a graveyard thanks to Wake to Slaughter:
3 other cards care about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Wake to Slaughter is one).
anything leaves a graveyard — 2,503 cards in the game can cause this (Wake to Slaughter is one).
When a creature leaves a graveyard thanks to Wake to Slaughter:
13 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Wake to Slaughter is one).
When Wake to Slaughter is cast:
424 other cards care about it too. These are the ones with the most connections.
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Wake to Slaughter is one).
When a creature leaves the battlefield thanks to Wake to Slaughter:
a creature leaves the battlefield — 4,238 cards in the game can cause this (Wake to Slaughter is one).
19 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Wake to Slaughter is one).
When a creature enters thanks to Wake to Slaughter:
31 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Wake to Slaughter is one).
305 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Wake to Slaughter is one).
25 other cards care about it too. These are the ones with the most connections.