edhseer Commander synergy, explained
Creature — Merfolk Wizard
Mana cost: {4}{U}{U}
Champion a Merfolk
Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
triggered —
triggered — takes an extra turn
Causes: sacrifice a Merfolk, a Merfolk is put into a graveyard from the battlefield.
Cares about: a Merfolk to sacrifice.
a Merfolk in a graveyard — 13 cards in the game can cause this (Wanderwine Prophets is one).
hits creature — 2,298 cards in the game can cause this.
12 other cards care about it too. These are the ones with the most connections.
a Merfolk deals combat damage — 386 cards in the game can cause this (Wanderwine Prophets is one).
a Merfolk enters the battlefield — 397 cards in the game can cause this (Wanderwine Prophets is one).
When Wanderwine Prophets enters:
a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Wanderwine Prophets is one).
a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Wanderwine Prophets is one).
anything is sacrificed — 3,450 cards in the game can cause this (Wanderwine Prophets is one).
2 other cards care about it too. These are the ones with the most connections.
a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Wanderwine Prophets is one).
10 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Wanderwine Prophets is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Wanderwine Prophets is one).
When a Merfolk hits the graveyard thanks to Wanderwine Prophets:
7 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Wanderwine Prophets is one).
When Wanderwine Prophets attacks:
118 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Wanderwine Prophets is one).
When Wanderwine Prophets attacks:
195 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Wanderwine Prophets is one).
29 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Wanderwine Prophets is one).
When Wanderwine Prophets is cast:
89 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Wanderwine Prophets is one).
32 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Wanderwine Prophets is one).
When Wanderwine Prophets enters:
351 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Wanderwine Prophets is one).
55 other cards care about it too. These are the ones with the most connections.