Zameck Guildmage

Zameck Guildmage

Creature — Elf Wizard

Mana cost: {G}{U}

How we read this card

This turn, each creature you control enters with an additional +1/+1 counter on it.

activated {G}{U} — arrives with counters

Draw a card.

activated {G}{U}, Remove a +1/+1 counter from a creature you control —

activated {G}{U}, Remove a +1/+1 counter from a creature you control — draws you 1 card

Causes: put a counter on a creature, remove a counter from a creature, draw a card.

Cares about: nothing.

Works well with

an Elf attacks — 723 cards in the game can cause this (Zameck Guildmage is one).

When Zameck Guildmage attacks:

  1. Celeborn the Wise — scries
  2. Tyvar the Bellicose — grants deathtouch
  3. Harald Unites the Elves — shrinks a creature by -1/-1
  4. Arboreal Alliance — triggers

a nontoken Elf enters the battlefield — 728 cards in the game can cause this (Zameck Guildmage is one).

  1. Wirewood Hivemaster — When Zameck Guildmage enters, Wirewood Hivemaster makes a token

an Elf enters the battlefield — 752 cards in the game can cause this (Zameck Guildmage is one).

When Zameck Guildmage enters:

  1. Wolverine Riders — gains you its toughness life
  2. Elvish Warmaster — makes a token
  3. Elvish Vanguard — puts a +1/+1 counter on itself
  4. Marwyn, the Nurturer — puts a +1/+1 counter on itself
  5. Woodland Weavemaster — gets +1/+1
  6. High Perfect Morcant — puts a counter on a permanent an opponent controls
  7. Maralen, Fae Ascendant — exiles a card from an opponent's library

1 other card cares about it too. These are the ones with the most connections.

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Zameck Guildmage is one).

  1. Inalla, Archmage Ritualist — When Zameck Guildmage enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Zameck Guildmage is one).

  1. Diviner's Wand — When Zameck Guildmage enters, Diviner's Wand triggers

a creature gets a counter — 2,691 cards in the game can cause this (Zameck Guildmage is one).

  1. Scurry Oak — When Scurry Oak gets a counter thanks to Zameck Guildmage, it makes a token
  2. Fathom Mage — When Fathom Mage gets a counter thanks to Zameck Guildmage, it draws you 1 card
  3. Hollowmurk Siege — When a creature gets a counter thanks to Zameck Guildmage, Hollowmurk Siege draws you 1 card
  4. Ant-Man, Colony Commander — When a creature gets a counter thanks to Zameck Guildmage, Ant-Man, Colony Commander makes a token
  5. Earth Kingdom General — When a creature gets a counter thanks to Zameck Guildmage, Earth Kingdom General gains you that much life
  6. Casey Jones, Back Alley Brute — When a creature gets a counter thanks to Zameck Guildmage, Casey Jones, Back Alley Brute deals that much damage
  7. Shalai and Hallar — When a creature gets a counter thanks to Zameck Guildmage, Shalai and Hallar deals that much damage
  8. Danny Pink — When a creature gets a counter thanks to Zameck Guildmage, Danny Pink draws you 1 card
  9. Enduring Scalelord — When a creature gets a counter thanks to Zameck Guildmage, Enduring Scalelord puts a +1/+1 counter on itself
  10. Mikey & Leo, Chaos & Order — When a creature gets a counter thanks to Zameck Guildmage, Mikey & Leo, Chaos & Order draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Zameck Guildmage is one).

When Zameck Guildmage makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Ominous Seas — puts a foreshadow counter on itself
  7. Dream Trawler — gets +1/+0
  8. Iron Man, Armored Avenger — puts a counter on a creature
  9. The Astonishing Ant-Man — puts a +1/+1 counter on itself
  10. Psychosis Crawler — makes each opponent lose 1 life

57 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Zameck Guildmage is one).

  1. All Will Be One — When a creature gets a counter thanks to Zameck Guildmage, All Will Be One deals that much damage
  2. Lonis, Genetics Expert — When Lonis, Genetics Expert gets a counter thanks to Zameck Guildmage, it triggers

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Zameck Guildmage is one).

When Zameck Guildmage attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Three Dog, Galaxy News DJ — sacrifices an Aura

120 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Zameck Guildmage is one).

When Zameck Guildmage attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature

186 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Zameck Guildmage is one).

  1. Tide of War — When Zameck Guildmage blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Zameck Guildmage is one).

When Zameck Guildmage enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

316 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Zameck Guildmage is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Zameck Guildmage enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

43 other cards care about it too. These are the ones with the most connections.