Hope Estheim

Hope Estheim

Legendary Creature — Human Wizard

Mana cost: {W}{U}

How we read this card

Lifelink
At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.

triggered — mills a card

What we read on this card

Causes: mill a card.

Cares about: an end step.

Works well with

a Wizard creature enters the battlefield — 707 cards in Hope Estheim's colors can cause this (Hope Estheim is one).

  1. Diviner's Wand — When Hope Estheim enters, Diviner's Wand triggers

life is gained — 805 cards in Hope Estheim's colors can cause this (Hope Estheim is one).

When Hope Estheim gains life:

  1. Marina Vendrell's Grimoire — draws you that many cards
  2. Cleric Class — puts a counter on a creature
  3. Elenda's Hierophant — puts a +1/+1 counter on itself
  4. Attended Healer — makes a token
  5. Field-Tested Frying Pan — gets +X/+X, where X is the amount of life you gained
  6. Vanguard Seraph — surveils
  7. Nykthos Paragon — puts that many counters on a creature
  8. Dawn of Hope — draws you 1 card
  9. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers
  10. Sphinx of the Revelation — puts a counter on a permanent you control

29 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 2,002 cards in Hope Estheim's colors can cause this (Hope Estheim is one).

When Hope Estheim enters:

  1. Thalia's Lieutenant — puts a +1/+1 counter on itself
  2. Champion of the Parish — puts a +1/+1 counter on itself
  3. Captain of the Mists — untaps itself
  4. Beregond of the Guard — gives +1/+1
  5. Lossarnach Captain — taps a creature an opponent controls

a card in a graveyard — 2,488 cards in Hope Estheim's colors can cause this (Hope Estheim is one).

  1. Heart-Shaped Herb — Hope Estheim puts cards into the graveyard that Heart-Shaped Herb can bring back
  2. Enlightened Confidant — Hope Estheim puts cards into the graveyard that Enlightened Confidant can bring back
  3. Spurnmage Advocate — Hope Estheim puts cards into the graveyard that Spurnmage Advocate can bring back
  4. Picklock Prankster // Free the Fae — Hope Estheim puts cards into the graveyard that Picklock Prankster // Free the Fae can bring back
  5. Reito Sentinel — Hope Estheim puts cards into the graveyard that Reito Sentinel can bring back
  6. Chrome Companion — Hope Estheim puts cards into the graveyard that Chrome Companion can bring back
  7. Phyrexian Archivist — Hope Estheim puts cards into the graveyard that Phyrexian Archivist can bring back
  8. Merfolk Windrobber — Hope Estheim fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs
  9. Relic Golem — Hope Estheim fills an opponent's graveyard toward the 8 or more cards Relic Golem needs
  10. Vantress Gargoyle — Hope Estheim fills a graveyard toward the 7 or more cards Vantress Gargoyle needs

137 other cards care about it too. These are the ones with the most connections.

a creature attacks — 6,349 cards in Hope Estheim's colors can cause this (Hope Estheim is one).

When Hope Estheim attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. Screaming Swarm — mills a card
  4. Imperious Mindbreaker — mills a card
  5. Staff of Titania — makes a token
  6. Glory Bearers — gives +0/+1
  7. Saw — sacrifices a creature
  8. Ultima Weapon — kills a creature an opponent controls
  9. Super-Soldier Serum — triggers
  10. Throwing Knife — sacrifices itself

78 other cards care about it too. These are the ones with the most connections.

anything attacks — 6,349 cards in Hope Estheim's colors can cause this (Hope Estheim is one).

When Hope Estheim attacks:

  1. ED-E, Lonesome Eyebot — puts a quest counter on itself
  2. Surgical Suite // Hospital Room — puts a counter on a creature
  3. Madame Web, Clairvoyant — mills a card
  4. Apothecary White — makes a token
  5. Adeline, Resplendent Cathar — makes a token
  6. Dalkovan Encampment — makes 2 tokens
  7. Salvation Colossus — gives +2/+2
  8. Guide of Souls — triggers
  9. Gossip's Talent — triggers
  10. Warren Warleader — triggers

31 other cards care about it too. These are the ones with the most connections.

a creature blocks — 6,349 cards in Hope Estheim's colors can cause this (Hope Estheim is one).

When Hope Estheim blocks:

  1. Barrow-Blade — strips abilities
  2. Noble Stand — gains you 2 life
  3. Battle Cry — gives +0/+1
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature
  6. Shield of the Righteous — triggers

4 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 6,349 cards in Hope Estheim's colors can cause this (Hope Estheim is one).

When Hope Estheim attacks:

  1. Basri Ket — makes a token
  2. Militia's Pride — makes a token

a creature deals combat damage — 6,349 cards in Hope Estheim's colors can cause this (Hope Estheim is one).

  1. Antagonist Incorporator — When Hope Estheim deals combat damage, Antagonist Incorporator makes a token

86 other cards care about it too. These are the ones with the most connections.

a creature is cast — 6,370 cards in Hope Estheim's colors can cause this (Hope Estheim is one).

When Hope Estheim is cast:

  1. God-Eternal Oketra — makes a token
  2. Oltec Matterweaver — triggers

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 7,093 cards in Hope Estheim's colors can cause this (Hope Estheim is one).

When Hope Estheim enters:

  1. Ray Fillet, Wave Warrior — puts a counter on itself
  2. Aetherstorm Roc — puts a counter on a permanent you control

136 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 10,721 cards in Hope Estheim's colors can cause this (Hope Estheim is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Hope Estheim enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

17 other cards care about it too. These are the ones with the most connections.