Hope Estheim

Hope Estheim

Legendary Creature — Human Wizard

Mana cost: {W}{U}

How we read this card

Lifelink
At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.

triggered — mills a card

What a deck led by this card wants

Causes: mill a card.

Cares about: an end step.

Works well with

a card is milled — 772 cards in the game can cause this (Hope Estheim is one).

  1. Lo and Li, Royal Advisors — When a permanent makes a player mill a card thanks to Hope Estheim, Lo and Li, Royal Advisors puts a counter on an Advisor

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Hope Estheim is one).

  1. Inalla, Archmage Ritualist — When Hope Estheim enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Hope Estheim is one).

  1. Diviner's Wand — When Hope Estheim enters, Diviner's Wand triggers

life is gained — 2,076 cards in the game can cause this (Hope Estheim is one).

When Hope Estheim gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Hope Estheim is one).

When Hope Estheim enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Hope Estheim is one).

  1. Fire Nation Salvagers — Hope Estheim puts cards into the graveyard that Fire Nation Salvagers can bring back
  2. Bloodbond March — Hope Estheim puts cards into the graveyard that Bloodbond March can bring back
  3. Heart-Shaped Herb — Hope Estheim puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Enlightened Confidant — Hope Estheim puts cards into the graveyard that Enlightened Confidant can bring back
  5. Tergrid, God of Fright // Tergrid's Lantern — Hope Estheim puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  6. Grazing Kelpie — Hope Estheim puts cards into the graveyard that Grazing Kelpie can bring back
  7. Dauthi Voidwalker — Cards Hope Estheim would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  8. Spurnmage Advocate — Hope Estheim puts cards into the graveyard that Spurnmage Advocate can bring back
  9. Endurance — Hope Estheim puts cards into the graveyard that Endurance can bring back
  10. Merfolk Windrobber — Hope Estheim fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Hope Estheim is one).

When a card hits the graveyard thanks to Hope Estheim:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Compost — draws you 1 card
  6. Planar Void — hits a graveyard

5 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Hope Estheim is one).

When Hope Estheim attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers

125 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Hope Estheim is one).

When Hope Estheim attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Saw — sacrifices a creature

197 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Hope Estheim is one).

  1. Tide of War — When Hope Estheim blocks, Tide of War sacrifices a creature

29 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Hope Estheim is one).

  1. Samwise Gamgee — When Hope Estheim enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Hope Estheim is one).

When Hope Estheim enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

354 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Hope Estheim is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Hope Estheim enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

63 other cards care about it too. These are the ones with the most connections.