Aberrant Mind Sorcerer

Aberrant Mind Sorcerer

Creature — Human Elf Shaman Sorcerer

Mana cost: {4}{U}

How we read this card

When this creature enters, choose target instant or sorcery card in your graveyard, then roll a d20.

triggered —

1—9 | You may put that card on top of your library.

static — brings a card back

10—20 | Return that card to your hand.

static — brings a card back

Causes: roll a die, anything leaves a graveyard.

Cares about: a card in a graveyard.

Works well with

a die is rolled — 88 cards in the game can cause this (Aberrant Mind Sorcerer is one).

When Aberrant Mind Sorcerer rolls a die:

  1. Vrondiss, Rage of Ancients — deals 1 damage
  2. Feywild Trickster — makes a token
  3. The Space Family Goblinson — puts a +1/+1 counter on itself
  4. Brazen Dwarf — deals 1 damage
  5. Wyll, Blade of Frontiers — puts a +1/+1 counter on itself
  6. Farideh, Devil's Chosen — grants flying and menace
  7. Vexing Puzzlebox — puts the result charge counters on itself
  8. Barbarian Class — gives +2/+0
  9. Xenosquirrels — triggers
  10. Priority Boarding — triggers

a Shaman creature enters the battlefield — 539 cards in the game can cause this (Aberrant Mind Sorcerer is one).

  1. Thornbite Staff — When Aberrant Mind Sorcerer enters, Thornbite Staff triggers

an Elf attacks — 723 cards in the game can cause this (Aberrant Mind Sorcerer is one).

When Aberrant Mind Sorcerer attacks:

  1. Celeborn the Wise — scries
  2. Tyvar the Bellicose — grants deathtouch
  3. Harald Unites the Elves — shrinks a creature by -1/-1
  4. Arboreal Alliance — triggers

a nontoken Elf enters the battlefield — 728 cards in the game can cause this (Aberrant Mind Sorcerer is one).

  1. Wirewood Hivemaster — When Aberrant Mind Sorcerer enters, Wirewood Hivemaster makes a token

an Elf enters the battlefield — 752 cards in the game can cause this (Aberrant Mind Sorcerer is one).

When Aberrant Mind Sorcerer enters:

  1. Wolverine Riders — gains you its toughness life
  2. Elvish Warmaster — makes a token
  3. Elvish Vanguard — puts a +1/+1 counter on itself
  4. Marwyn, the Nurturer — puts a +1/+1 counter on itself
  5. Woodland Weavemaster — gets +1/+1
  6. High Perfect Morcant — puts a counter on a permanent an opponent controls
  7. Maralen, Fae Ascendant — exiles a card from an opponent's library

1 other card cares about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Aberrant Mind Sorcerer is one).

When Aberrant Mind Sorcerer leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Aberrant Mind Sorcerer is one).

When Aberrant Mind Sorcerer enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

put a card into a graveyard — 7,589 cards in the game can cause this.

  1. Master of Winds — Master of Winds puts cards into the graveyard that Aberrant Mind Sorcerer can bring back
  2. Windrider Wizard — Windrider Wizard puts cards into the graveyard that Aberrant Mind Sorcerer can bring back
  3. Sage of the Falls — Sage of the Falls puts cards into the graveyard that Aberrant Mind Sorcerer can bring back
  4. Sage's Row Denizen — Sage's Row Denizen puts cards into the graveyard that Aberrant Mind Sorcerer can bring back
  5. Arni, Humble Scribe — Arni, Humble Scribe puts cards into the graveyard that Aberrant Mind Sorcerer can bring back
  6. The Destined Thief — The Destined Thief puts cards into the graveyard that Aberrant Mind Sorcerer can bring back
  7. Glitch Interpreter — Glitch Interpreter puts cards into the graveyard that Aberrant Mind Sorcerer can bring back
  8. Screaming Swarm — Screaming Swarm puts cards into the graveyard that Aberrant Mind Sorcerer can bring back
  9. Imperious Mindbreaker — Imperious Mindbreaker puts cards into the graveyard that Aberrant Mind Sorcerer can bring back
  10. Variable Chaser // Arc of Fortune — Variable Chaser // Arc of Fortune puts cards into the graveyard that Aberrant Mind Sorcerer can bring back

7,579 other cards cause it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Aberrant Mind Sorcerer is one).

When Aberrant Mind Sorcerer attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers

119 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Aberrant Mind Sorcerer is one).

When Aberrant Mind Sorcerer attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature

189 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Aberrant Mind Sorcerer is one).

  1. Tide of War — When Aberrant Mind Sorcerer blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Aberrant Mind Sorcerer is one).

When Aberrant Mind Sorcerer enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

307 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Aberrant Mind Sorcerer is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Aberrant Mind Sorcerer enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

41 other cards care about it too. These are the ones with the most connections.