Anarchy

Anarchy

Sorcery

Mana cost: {2}{R}{R}

How we read this card

Destroy all white permanents.

on-cast —

Causes: a permanent is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

a permanent in a graveyard — 173 cards in the game can cause this (Anarchy is one).

  1. Cosmic Rebirth — Anarchy puts cards into the graveyard that Cosmic Rebirth can bring back
  2. Starving Revenant — Anarchy fills your graveyard toward the 8 or more permanent cards Starving Revenant needs
  3. Yuna's Decision — Anarchy puts cards into the graveyard that Yuna's Decision can bring back
  4. Squirming Emergence — Anarchy puts cards into the graveyard, and Squirming Emergence gets bigger
  5. Hologram Stalker — Anarchy puts cards into the graveyard that Hologram Stalker can bring back
  6. Badlands Revival — Anarchy puts cards into the graveyard that Badlands Revival can bring back
  7. Urborg Repossession — Anarchy puts cards into the graveyard that Urborg Repossession can bring back
  8. Return of the Mole Man — Anarchy puts cards into the graveyard, and Return of the Mole Man gets bigger
  9. Puca's Covenant — Anarchy puts cards into the graveyard that Puca's Covenant can bring back
  10. Trystan's Command — Anarchy puts cards into the graveyard that Trystan's Command can bring back

117 other cards care about it too. These are the ones with the most connections.

a nontoken permanent is put into a graveyard from the battlefield — 173 cards in the game can cause this (Anarchy is one).

When a permanent is put into a graveyard from the battlefield thanks to Anarchy:

  1. Jinxed Ring — deals 1 damage
  2. Liability — makes a player lose 1 life

a permanent is put into a graveyard from the battlefield — 174 cards in the game can cause this (Anarchy is one).

When a permanent is put into a graveyard from the battlefield thanks to Anarchy:

  1. Prince of Thralls — brings a card back
  2. Kothophed, Soul Hoarder — draws you 1 card
  3. Last Laugh — deals 1 damage
  4. Sarulf, Realm Eater — puts a +1/+1 counter on itself
  5. Aetherworks Marvel — adds 1 mana
  6. Patron of the Nezumi — makes each opponent lose 1 life

2 other cards care about it too. These are the ones with the most connections.

a nontoken permanent leaves the battlefield — 313 cards in the game can cause this (Anarchy is one).

  1. Genku, Future Shaper — When a permanent leaves the battlefield thanks to Anarchy, Genku, Future Shaper makes a token

a permanent leaves the battlefield — 315 cards in the game can cause this (Anarchy is one).

When a permanent leaves the battlefield thanks to Anarchy:

  1. Super Shredder — puts a +1/+1 counter on itself
  2. Nefarious Imp — scries

a sorcery is cast — 3,720 cards in the game can cause this (Anarchy is one).

When Anarchy is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Anarchy is one).

  1. Long Feng, Grand Secretariat — When a permanent dies thanks to Anarchy, Long Feng, Grand Secretariat puts a counter on a creature

8 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Anarchy is one).

  1. Gale, Waterdeep Prodigy — Anarchy puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Transplant Theorist — Anarchy puts cards into the graveyard that Transplant Theorist can bring back
  3. Heart-Shaped Herb — Anarchy puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Wayward Angel — Anarchy fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Rescue from the Underworld — Anarchy puts cards into the graveyard that Rescue from the Underworld can bring back
  6. Victimize — Anarchy puts cards into the graveyard that Victimize can bring back
  7. Bound // Determined — Anarchy puts cards into the graveyard that Bound // Determined can bring back
  8. Enlightened Confidant — Anarchy puts cards into the graveyard that Enlightened Confidant can bring back
  9. Tergrid, God of Fright // Tergrid's Lantern — Anarchy puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  10. Aerith, Last Ancient — Anarchy puts cards into the graveyard that Aerith, Last Ancient can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Anarchy is one).

When a permanent hits the graveyard thanks to Anarchy:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Planar Void — hits a graveyard
  7. Measure of Wickedness — gives an opponent control of itself
  8. Energy Field — sacrifices itself

3 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Anarchy is one).

When Anarchy is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.