Atlantean Skirmisher

Atlantean Skirmisher

Creature — Merfolk Rogue

Mana cost: {1}{U}

How we read this card

Whenever this creature attacks, it connives.

triggered —

Causes: draw a card, discard a card.

Cares about: nothing.

Works well with

a Merfolk deals combat damage — 386 cards in the game can cause this (Atlantean Skirmisher is one).

  1. Seafloor Oracle — When Atlantean Skirmisher deals combat damage, Seafloor Oracle draws you 1 card

a Merfolk enters the battlefield — 397 cards in the game can cause this (Atlantean Skirmisher is one).

When Atlantean Skirmisher enters:

  1. Forerunner of the Heralds — puts a +1/+1 counter on itself
  2. Deeproot Elite — puts a counter on a Merfolk
  3. River Sneak — gets +1/+1

a Rogue attacks — 636 cards in the game can cause this (Atlantean Skirmisher is one).

  1. Soaring Thought-Thief — When Atlantean Skirmisher attacks, Soaring Thought-Thief mills a card

a Rogue deals combat damage — 636 cards in the game can cause this (Atlantean Skirmisher is one).

  1. Anowon, the Ruin Thief — When Atlantean Skirmisher deals combat damage, Anowon, the Ruin Thief mills a card

2 other cards care about it too. These are the ones with the most connections.

a Rogue creature enters the battlefield — 657 cards in the game can cause this (Atlantean Skirmisher is one).

  1. Cloak and Dagger — When Atlantean Skirmisher enters, Cloak and Dagger triggers

a Rogue enters the battlefield — 659 cards in the game can cause this (Atlantean Skirmisher is one).

  1. Thieves' Guild Enforcer — When Atlantean Skirmisher enters, Thieves' Guild Enforcer mills a card

a card is discarded — 2,042 cards in the game can cause this (Atlantean Skirmisher is one).

When Atlantean Skirmisher makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Sangromancer — gains you 3 life
  6. Lo and Li, Royal Advisors — puts a counter on an Advisor
  7. Nath of the Gilt-Leaf — makes a token
  8. Inti, Seneschal of the Sun — exiles a card from your library
  9. Pitchstone Wall — sacrifices itself
  10. Currency Converter — exiles it

51 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 3,011 cards in the game can cause this (Atlantean Skirmisher is one).

When Atlantean Skirmisher hits the graveyard:

  1. Lorcan, Warlock Collector — brings a card back
  2. Syr Konrad, the Grim — deals 1 damage
  3. Robot Domination — draws you 1 card
  4. Voracious Brood — puts that many +1/+1 counters on itself
  5. Lazav, Dimir Mastermind — copies a permanent
  6. Profane Memento — gains you 1 life
  7. Dennick, Pious Apprentice // Dennick, Pious Apparition — triggers
  8. Soulcipher Board // Cipherbound Spirit — triggers
  9. Sefris of the Hidden Ways — triggers

5 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Atlantean Skirmisher is one).

When Atlantean Skirmisher makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. Ob Nixilis, the Hate-Twisted — deals 1 damage
  5. The Locust God — makes a token
  6. Starving Revenant — makes each opponent lose 1 life
  7. Diviner's Wand — gets +1/+1
  8. Ominous Seas — puts a foreshadow counter on itself
  9. Dream Trawler — gets +1/+0
  10. Orcish Bowmasters — deals 1 damage

57 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Atlantean Skirmisher is one).

  1. Gale, Waterdeep Prodigy — When Atlantean Skirmisher is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Transplant Theorist — When Atlantean Skirmisher is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Atlantean Skirmisher is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Atlantean Skirmisher fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Rescue from the Underworld — When Atlantean Skirmisher is in the graveyard, Rescue from the Underworld can bring it back
  6. Victimize — When Atlantean Skirmisher is in the graveyard, Victimize can bring it back
  7. Bound // Determined — When Atlantean Skirmisher is in the graveyard, Bound // Determined can bring it back
  8. Enlightened Confidant — When Atlantean Skirmisher is in the graveyard, Enlightened Confidant can bring it back
  9. Tergrid, God of Fright // Tergrid's Lantern — When Atlantean Skirmisher is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back
  10. Aerith, Last Ancient — When Atlantean Skirmisher is in the graveyard, Aerith, Last Ancient can bring it back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Atlantean Skirmisher is one).

When Atlantean Skirmisher hits the graveyard:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Planar Void — hits a graveyard
  7. Measure of Wickedness — gives an opponent control of itself
  8. Energy Field — sacrifices itself

3 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Atlantean Skirmisher is one).

When Atlantean Skirmisher attacks:

  1. Invisible Woman — triggers
  2. Caesar, Legion's Emperor — sacrifices a creature

131 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Atlantean Skirmisher is one).

  1. Bloodbond March — When Atlantean Skirmisher is cast, Bloodbond March brings a card back

90 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Atlantean Skirmisher is one).

  1. Samwise Gamgee — When Atlantean Skirmisher enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Atlantean Skirmisher is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Atlantean Skirmisher enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

60 other cards care about it too. These are the ones with the most connections.