Barishi

Barishi

Creature — Elemental

Mana cost: {2}{G}{G}

How we read this card

When this creature dies, exile it, then shuffle all creature cards from your graveyard into your library.

triggered —

triggered —

Causes: exile a creature, a creature leaves the battlefield, shuffle creature , a creature leaves a graveyard.

Cares about: nothing.

Works well with

an Elemental enters the battlefield — 754 cards in the game can cause this (Barishi is one).

  1. Champion of the Path — When Barishi enters, Champion of the Path deals its power damage
  2. Risen Reef — When Barishi enters, Risen Reef puts a land onto the battlefield

a nontoken creature is exiled — 995 cards in the game can cause this (Barishi is one).

  1. The War Games — When Barishi is exiled, The War Games exiles a Warrior

a creature is exiled — 1,003 cards in the game can cause this (Barishi is one).

When Barishi is exiled:

  1. Ashnod's Intervention — brings a card back
  2. Syr Vondam, Sunstar Exemplar — puts a +1/+1 counter on itself
  3. Kaya, Spirits' Justice — copies a permanent
  4. Soulherder — puts a +1/+1 counter on itself
  5. Kaya's Ghostform — blinks a permanent

1 other card cares about it too. These are the ones with the most connections.

a creature leaves a graveyard — 1,302 cards in the game can cause this (Barishi is one).

When Barishi leaves a graveyard:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Barishi is one).

  1. The War Doctor — When Barishi is exiled, The War Doctor puts a time counter on itself

1 other card cares about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Barishi is one).

When Barishi leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Barishi is one).

When Barishi leaves the battlefield:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token
  4. Dual Nature — exiles a creature

a creature leaves the battlefield — 4,238 cards in the game can cause this (Barishi is one).

When Barishi leaves the battlefield:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Extractor Demon — mills a card
  3. Aang, Airbending Master — puts a counter on a permanent
  4. Dour Port-Mage — draws you 1 card
  5. Vela the Night-Clad — makes each opponent lose 1 life
  6. Taeko, the Patient Avalanche — scries
  7. Ninth Bridge Patrol — puts a +1/+1 counter on itself
  8. Funeral March — makes a player sacrifice a creature
  9. Sally Sparrow — triggers
  10. Aang, at the Crossroads // Aang, Destined Savior — triggers

22 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Barishi is one).

When Barishi attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Temmet, Naktamun's Will — draws you 1 card
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers

118 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Barishi is one).

When Barishi attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature

190 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Barishi is one).

When Barishi is cast:

  1. God-Eternal Oketra — makes a token
  2. Champions of the Perfect — draws you 1 card

89 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Barishi is one).

  1. Slash, Reptile Rampager — When Barishi enters, Slash, Reptile Rampager deals 2 damage
  2. Ray Fillet, Wave Warrior — When Barishi enters, Ray Fillet, Wave Warrior puts a counter on itself
  3. The Neutrinos — When Barishi enters, The Neutrinos gets +1/+0
  4. Wingnut, Bat on the Belfry — When Barishi enters, Wingnut, Bat on the Belfry grants flying, haste and menace
  5. Aetherstorm Roc — When Barishi enters, Aetherstorm Roc puts a counter on a permanent you control
  6. Raphael, Most Attitude — When Barishi enters, Raphael, Most Attitude exiles a card from your library

304 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Barishi is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Barishi enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

43 other cards care about it too. These are the ones with the most connections.