edhseer Commander synergy, explained
Instant
Mana cost: {4}{B}{R}
Cast this spell only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
on-cast — brings a card back
on-cast — grants haste
on-cast — bounce
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
on-cast —
on-cast — grants haste
on-cast —
Causes: put a creature onto the battlefield, a creature leaves a graveyard, a creature leaves the battlefield, sacrifice a creature, a creature dies.
Cares about: an end step, a creature in a graveyard.
anything leaves the battlefield — 1 card in the game can cause this (Cauldron Dance is one).
a creature leaves a graveyard — 1,302 cards in the game can cause this (Cauldron Dance is one).
When a creature leaves a graveyard thanks to Cauldron Dance:
3 other cards care about it too. These are the ones with the most connections.
a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Cauldron Dance is one).
1 other card cares about it too. These are the ones with the most connections.
a creature is sacrificed — 1,741 cards in the game can cause this (Cauldron Dance is one).
When a creature is sacrificed thanks to Cauldron Dance:
22 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Cauldron Dance is one).
When a creature leaves a graveyard thanks to Cauldron Dance:
13 other cards care about it too. These are the ones with the most connections.
a nontoken creature dies — 2,769 cards in the game can cause this (Cauldron Dance is one).
When a creature dies thanks to Cauldron Dance:
68 other cards care about it too. These are the ones with the most connections.
a creature in a graveyard — 2,769 cards in the game can cause this.
953 other cards care about it too. These are the ones with the most connections.
a creature dies — 2,830 cards in the game can cause this (Cauldron Dance is one).
462 other cards care about it too. These are the ones with the most connections.
an instant is cast — 3,931 cards in the game can cause this (Cauldron Dance is one).
When Cauldron Dance is cast:
434 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Cauldron Dance is one).
32 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Cauldron Dance is one).
32 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Cauldron Dance is one).
442 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Cauldron Dance is one).
89 other cards care about it too. These are the ones with the most connections.