Produces: a creature dying, life being lost, life being gained.
Cares about: nothing.
Partners
1,662 cards can cause life being gained.
South Wind Avatar — When Certain Death gains life, South Wind Avatar costs each opponent 1 life
Lich's Mastery — When Certain Death gains life, Lich's Mastery draws you cards
Vampire Scrivener — When Certain Death gains life, Vampire Scrivener puts counters on a permanent
2,353 cards can cause a nontoken creature dying.
Ogre Slumlord — When a creature dies thanks to Certain Death, Ogre Slumlord makes a token
High-Society Hunter — When a creature dies thanks to Certain Death, High-Society Hunter draws you 1 card
Bridge from Below — When a creature dies thanks to Certain Death, Bridge from Below triggers
2,371 cards can cause a creature dying.
End-Blaze Epiphany — When a creature dies thanks to Certain Death, End-Blaze Epiphany triggers
Blood Cultist — When a creature dies thanks to Certain Death, Blood Cultist puts counters on a permanent
Endless Evil — When a creature dies thanks to Certain Death, Endless Evil brings a card back
2,685 cards can cause life being lost.
Zahur, Glory's Past — When a permanent makes a player lose life thanks to Certain Death, Zahur, Glory's Past raises your speed
EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs
actually work together, with the reason printed next to each one.
34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck
What an edge is, and what it is not
Krenko, Mob Bossproduces
enters · creature · token
Impact Tremorscares about
Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.
Farseekproduces
enters · land
Enduring Couragecares about
No edge. It wants a creature entering, and a fetched land is not one.
What it refuses to claim
Ramp, removal and card draw are roles, not synergies — they make a deck work
without pairing with anything, so they are counted as slots rather than drawn as edges. A
card that refers to itself ("this creature", "this spell") is read as itself and not as a
class. Where the rules cannot say something, the report says nothing: a missing claim is
better than a confident wrong one.