Cloak of Confusion

Cloak of Confusion

Enchantment — Aura

Mana cost: {1}{B}

How we read this card

Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

triggered —

Causes: discard a card.

Cares about: nothing.

Works well with

an Aura enters the battlefield — 1,257 cards in the game can cause this (Cloak of Confusion is one).

When Cloak of Confusion enters:

  1. Tanglespan Lookout — draws you 1 card
  2. Chishiro, the Shattered Blade — makes a token

3 other cards care about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Cloak of Confusion is one).

When a permanent makes a player discard a card thanks to Cloak of Confusion:

  1. Sangromancer — gains you 3 life
  2. Lo and Li, Royal Advisors — puts a counter on an Advisor
  3. Nath of the Gilt-Leaf — makes a token
  4. Tourach, Dread Cantor — puts a +1/+1 counter on itself
  5. Tinybones, Pocket Nuisance — deals 1 damage
  6. Tinybones, Bauble Burglar — hits a graveyard
  7. Fell Specter — makes each opponent lose 2 life
  8. Spirit Cairn — makes a token
  9. Confessor — gains you 1 life
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Cloak of Confusion is one).

When Cloak of Confusion is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Cloak of Confusion is one).

  1. Historian's Boon — When Cloak of Confusion enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Cloak of Confusion is one).

When Cloak of Confusion enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

62 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Cloak of Confusion is one).

  1. Bloodbond March — Cloak of Confusion puts cards into the graveyard that Bloodbond March can bring back
  2. Heart-Shaped Herb — Cloak of Confusion puts cards into the graveyard that Heart-Shaped Herb can bring back
  3. Enlightened Confidant — Cloak of Confusion puts cards into the graveyard that Enlightened Confidant can bring back
  4. Tergrid, God of Fright // Tergrid's Lantern — Cloak of Confusion puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  5. Grazing Kelpie — Cloak of Confusion puts cards into the graveyard that Grazing Kelpie can bring back
  6. Dauthi Voidwalker — Cards Cloak of Confusion would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  7. Endurance — Cloak of Confusion puts cards into the graveyard that Endurance can bring back
  8. Thieves' Guild Enforcer — Cloak of Confusion fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  9. Soaring Thought-Thief — Cloak of Confusion fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  10. Merfolk Windrobber — Cloak of Confusion fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Cloak of Confusion is one).

When a card hits the graveyard thanks to Cloak of Confusion:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Compost — draws you 1 card
  6. Planar Void — hits a graveyard

5 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Cloak of Confusion is one).

  1. Nature's Wrath — When Cloak of Confusion enters, Nature's Wrath makes a player sacrifice a Swamp or permanent

39 other cards care about it too. These are the ones with the most connections.