Coils of the Medusa

Enchantment — Aura

Produces: an Aura being sacrificed, an Aura dying, a creature dying.

Cares about: nothing.

Partners

57 cards can cause an Aura being sacrificed.

  1. Three Dog, Galaxy News DJ — When Coils of the Medusa sacrifices something, Three Dog, Galaxy News DJ makes a token

76 cards can cause an Aura dying.

  1. Mazzy, Truesword Paladin — When Coils of the Medusa dies, Mazzy, Truesword Paladin triggers

104 cards can cause an Aura or Equipment dying.

  1. Tiana, Ship's Caretaker — When Coils of the Medusa dies, Tiana, Ship's Caretaker triggers

2,353 cards can cause a nontoken creature dying.

  1. Remembrance — When a creature dies thanks to Coils of the Medusa, Remembrance searches a library
  2. Gnawing Crescendo — When a creature dies thanks to Coils of the Medusa, Gnawing Crescendo makes a token
  3. Ogre Slumlord — When a creature dies thanks to Coils of the Medusa, Ogre Slumlord makes a token

2,371 cards can cause a creature dying.

  1. Fool's Demise — When a creature dies thanks to Coils of the Medusa, Fool's Demise brings a card back
  2. Syr Vondam, Sunstar Exemplar — When a creature dies thanks to Coils of the Medusa, Syr Vondam, Sunstar Exemplar puts a counter on a permanent
  3. Vincent Valentine // Galian Beast — When a creature dies thanks to Coils of the Medusa, Vincent Valentine // Galian Beast puts that creature's power counters on a permanent

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →