Produces: a creature or enchantment entering the battlefield, a creature or enchantment leaving the battlefield, an artifact, creature or enchantment dying.
Cares about: nothing.
Partners
1 cards can cause an enchantment leaving the battlefield.
Dual Nature — When Dual Nature leaves the battlefield thanks to Crime // Punishment, it triggers
Diabolic Servitude — When Diabolic Servitude leaves the battlefield thanks to Crime // Punishment, it triggers
633 cards can cause an enchantment dying.
Wicked Visitor — When a creature dies thanks to Crime // Punishment, Wicked Visitor costs each opponent 1 life
Starfield Mystic — When a creature dies thanks to Crime // Punishment, Starfield Mystic puts a counter on a permanent
Savior of the Sleeping — When a creature dies thanks to Crime // Punishment, Savior of the Sleeping puts a counter on a permanent
855 cards can cause a nontoken creature entering the battlefield.
Genesis Chamber — When a creature enters thanks to Crime // Punishment, Genesis Chamber makes a token
Bramble Sovereign — When a creature enters thanks to Crime // Punishment, Bramble Sovereign makes a token
Faerie Artisans — When a creature enters thanks to Crime // Punishment, Faerie Artisans makes a token
1,040 cards can cause an nontoken artifact dying.
Sly Requisitioner — When a creature dies thanks to Crime // Punishment, Sly Requisitioner makes a token
Psychomancer — When a creature dies thanks to Crime // Punishment, Psychomancer costs each opponent 1 life
Farid, Enterprising Salvager — When a creature dies thanks to Crime // Punishment, Farid, Enterprising Salvager makes a token
1,057 cards can cause an artifact dying.
Summoning Station — When a creature dies thanks to Crime // Punishment, Summoning Station untaps itself
Kibo, Uktabi Prince — When a creature dies thanks to Crime // Punishment, Kibo, Uktabi Prince puts counters on a permanent
Scrap Trawler — When a creature dies thanks to Crime // Punishment, Scrap Trawler brings a card back
1,358 cards can cause an artifact or enchantment dying.
Scrapheap — When a creature dies thanks to Crime // Punishment, Scrapheap gains you 1 life
1,570 cards can cause an artifact leaving the battlefield.
Oni-Cult Anvil — When a creature leaves the battlefield thanks to Crime // Punishment, Oni-Cult Anvil makes a token
Sludge Strider — When a creature leaves the battlefield thanks to Crime // Punishment, Sludge Strider costs each opponent 1 life
2,353 cards can cause a nontoken creature dying.
Squirrel Sanctuary — When a creature dies thanks to Crime // Punishment, Squirrel Sanctuary brings a card back
Remembrance — When a creature dies thanks to Crime // Punishment, Remembrance searches a library
Gnawing Crescendo — When a creature dies thanks to Crime // Punishment, Gnawing Crescendo makes a token
2,371 cards can cause a creature dying.
Infernal Phantom — When Infernal Phantom dies thanks to Crime // Punishment, it deals its power damage
Unwilling Vessel — When Unwilling Vessel dies thanks to Crime // Punishment, it makes a token
Together Forever — When a creature dies thanks to Crime // Punishment, Together Forever brings a card back
EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs
actually work together, with the reason printed next to each one.
34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck
What an edge is, and what it is not
Krenko, Mob Bossproduces
enters · creature · token
Impact Tremorscares about
Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.
Farseekproduces
enters · land
Enduring Couragecares about
No edge. It wants a creature entering, and a fetched land is not one.
What it refuses to claim
Ramp, removal and card draw are roles, not synergies — they make a deck work
without pairing with anything, so they are counted as slots rather than drawn as edges. A
card that refers to itself ("this creature", "this spell") is read as itself and not as a
class. Where the rules cannot say something, the report says nothing: a missing claim is
better than a confident wrong one.