Disorder in the Court

Disorder in the Court

Instant

Mana cost: {X}{W}{U}

How we read this card

Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step.

on-cast —

on-cast —

on-cast — blinks a permanent

Causes: exile a creature, a creature leaves the battlefield, create a Clue artifact token, put a Clue artifact token onto the battlefield, put a creature onto the battlefield.

Cares about: nothing.

Works well with

a creature is exiled — 1,003 cards in the game can cause this (Disorder in the Court is one).

When a creature is exiled thanks to Disorder in the Court:

  1. Ashnod's Intervention — brings a card back
  2. Soulherder — puts a +1/+1 counter on itself

5 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Disorder in the Court is one).

  1. The War Doctor — When a creature is exiled thanks to Disorder in the Court, The War Doctor puts a time counter on itself

a token enters the battlefield — 3,710 cards in the game can cause this (Disorder in the Court is one).

When a Clue enters thanks to Disorder in the Court:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes a token
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Disorder in the Court is one).

When Disorder in the Court makes a Clue token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Disorder in the Court is one).

When Disorder in the Court is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Elemental Expressionist — grants a keyword
  3. Lunar Mystic — draws you 1 card
  4. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  5. Repeated Reverberation — copies an ability
  6. Riku of Two Reflections — copies a spell
  7. Sword of Wealth and Power — copies a spell
  8. In the Eye of Chaos — counters a spell
  9. Lilah, Undefeated Slickshot — exiles a spell you control
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Disorder in the Court is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Disorder in the Court, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Disorder in the Court is one).

When a creature leaves the battlefield thanks to Disorder in the Court:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

an artifact enters the battlefield — 4,643 cards in the game can cause this (Disorder in the Court is one).

When a Clue enters thanks to Disorder in the Court:

  1. Transplant Theorist — draws you 1 card
  2. Elvish Archivist — puts 2 +1/+1 counters on itself
  3. Golbez, Crystal Collector — surveils
  4. Sludge Strider — makes a player lose 1 life
  5. Underhanded Designs — makes each opponent lose 1 life
  6. Mechan Assembler — makes a token
  7. Glassdust Hulk — gets +1/+1
  8. Rook Turret — draws you 1 card
  9. Hedron Detonator — deals 1 damage
  10. Pactdoll Terror — makes each opponent lose 1 life

55 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Disorder in the Court is one).

When a creature enters thanks to Disorder in the Court:

  1. Samwise Gamgee — makes a token
  2. Chainer, Nightmare Adept — grants haste
  3. Preston, the Vanisher — makes a token
  4. Faerie Artisans — makes a token
  5. Angelic Sell-Sword — makes a token
  6. Arni, Humble Scribe — untaps itself
  7. Saradoc, Master of Buckland — makes a token
  8. Bramble Sovereign — makes a token
  9. Lonis, Cryptozoologist — triggers
  10. Radiant Solar — triggers

23 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Disorder in the Court is one).

  1. Precursor Golem — When Precursor Golem enters thanks to Disorder in the Court, it makes 2 tokens
  2. Conciliator's Duelist — When Conciliator's Duelist enters thanks to Disorder in the Court, it draws you 1 card
  3. Lunarch Veteran // Luminous Phantom — When a creature enters thanks to Disorder in the Court, Lunarch Veteran // Luminous Phantom gains you 1 life
  4. Master of Winds — When Master of Winds enters thanks to Disorder in the Court, it draws you 2 cards

323 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Disorder in the Court is one).

  1. Zenos yae Galvus // Shinryu, Transcendent Rival — When Zenos yae Galvus // Shinryu, Transcendent Rival enters thanks to Disorder in the Court, it shrinks a creature by -2/-2
  2. Aang, Airbending Master — When Aang, Airbending Master enters thanks to Disorder in the Court, it triggers
  3. Aang, at the Crossroads // Aang, Destined Savior — When Aang, at the Crossroads // Aang, Destined Savior enters thanks to Disorder in the Court, it puts a creature onto the battlefield
  4. Tetzin, Gnome Champion // The Golden-Gear Colossus — When Tetzin, Gnome Champion // The Golden-Gear Colossus enters thanks to Disorder in the Court, it triggers

39 other cards care about it too. These are the ones with the most connections.