Dream Halls

Dream Halls

Enchantment

Mana cost: {3}{U}{U}

How we read this card

Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.

static —

Causes: discard a spell.

Cares about: nothing.

Works well with

a card is discarded — 2,042 cards in the game can cause this (Dream Halls is one).

When a spell makes a player discard a card thanks to Dream Halls:

  1. Sangromancer — gains you 3 life
  2. Lo and Li, Royal Advisors — puts a counter on an Advisor
  3. Nath of the Gilt-Leaf — makes a token
  4. Tourach, Dread Cantor — puts a +1/+1 counter on itself
  5. Tinybones, Pocket Nuisance — deals 1 damage
  6. Tinybones, Bauble Burglar — hits a graveyard
  7. Fell Specter — makes each opponent lose 2 life
  8. Spirit Cairn — makes a token
  9. Confessor — gains you 1 life
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Dream Halls is one).

When Dream Halls is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Dream Halls is one).

  1. Historian's Boon — When Dream Halls enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Dream Halls is one).

When Dream Halls enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

61 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Dream Halls is one).

  1. Bloodbond March — Dream Halls puts cards into the graveyard that Bloodbond March can bring back
  2. Heart-Shaped Herb — Dream Halls puts cards into the graveyard that Heart-Shaped Herb can bring back
  3. Enlightened Confidant — Dream Halls puts cards into the graveyard that Enlightened Confidant can bring back
  4. Tergrid, God of Fright // Tergrid's Lantern — Dream Halls puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  5. Grazing Kelpie — Dream Halls puts cards into the graveyard that Grazing Kelpie can bring back
  6. Dauthi Voidwalker — Cards Dream Halls would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  7. Endurance — Dream Halls puts cards into the graveyard that Endurance can bring back
  8. Thieves' Guild Enforcer — Dream Halls fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  9. Soaring Thought-Thief — Dream Halls fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  10. Merfolk Windrobber — Dream Halls fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Dream Halls is one).

When a card hits the graveyard thanks to Dream Halls:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Compost — draws you 1 card
  6. Planar Void — hits a graveyard

5 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Dream Halls is one).

  1. Nature's Wrath — When Dream Halls enters, Nature's Wrath makes a player sacrifice an Island or permanent

39 other cards care about it too. These are the ones with the most connections.