edhseer Commander synergy, explained
Sorcery // Sorcery
Mana cost: {1}{G} // {1}{B}
Until end of turn, creatures you control gain trample and that ability
on-cast — grants a keyword
Whenever this creature deals combat damage to a player, draw a card.
triggered — draws you 1 card
Aftermath
Until end of turn, creatures you control gain menace and that ability
on-cast — grants a keyword
Whenever this creature deals combat damage to a player, that player discards a card.
triggered —
Causes: draw a card, discard a card.
Cares about: nothing.
a card is discarded — 2,042 cards in the game can cause this (Driven is one).
When a permanent makes a player discard a card thanks to Driven // Despair:
51 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Driven is one).
When Driven // Despair is cast:
424 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Driven is one).
When Driven // Despair makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Driven is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Driven is one).
When a card hits the graveyard thanks to Driven // Despair:
5 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Driven is one).
When Driven // Despair is cast:
5 other cards care about it too. These are the ones with the most connections.