edhseer Commander synergy, explained
Enchantment — Aura
Mana cost: {1}{B/G}
Flash
Enchant creature
Enchanted creature gets +1/+0 and has deathtouch.
static — gives +1/+0
static — grants a keyword
When enchanted creature dies, return that card to the battlefield tapped under its owner's control.
triggered — brings a card back
Causes: put a creature onto the battlefield, a creature leaves a graveyard.
Cares about: a creature dies, a card in a graveyard.
an Aura enters the battlefield — 1,257 cards in the game can cause this (Ferocity of the Hunt is one).
When Ferocity of the Hunt enters:
3 other cards care about it too. These are the ones with the most connections.
a creature leaves a graveyard — 1,302 cards in the game can cause this (Ferocity of the Hunt is one).
When a creature leaves a graveyard thanks to Ferocity of the Hunt:
3 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Ferocity of the Hunt is one).
When a creature leaves a graveyard thanks to Ferocity of the Hunt:
13 other cards care about it too. These are the ones with the most connections.
a creature dies — 2,830 cards in the game can cause this.
2,820 other cards cause it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Ferocity of the Hunt is one).
When Ferocity of the Hunt is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Ferocity of the Hunt is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Ferocity of the Hunt is one).
When Ferocity of the Hunt enters:
65 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Ferocity of the Hunt is one).
When a creature enters thanks to Ferocity of the Hunt:
23 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Ferocity of the Hunt is one).
318 other cards care about it too. These are the ones with the most connections.