Force Away

Force Away

Instant

Mana cost: {1}{U}

How we read this card

Return target creature to its owner's hand.

on-cast — bounce

If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.

on-cast — draws you 1 card

on-cast —

Causes: a creature leaves the battlefield, draw a card, discard a card.

Cares about: nothing.

Works well with

a card is discarded — 2,042 cards in the game can cause this (Force Away is one).

When Force Away makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Force Away is one).

When Force Away makes a player draw a card:

  1. Toothy, Imaginary Friend — puts a +1/+1 counter on itself
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Niv-Mizzet, Parun — deals 1 damage
  4. Aether Syphon — mills a card
  5. The Locust God — makes a token
  6. Starving Revenant — makes each opponent lose 1 life
  7. Diviner's Wand — gets +1/+1
  8. Ominous Seas — puts a foreshadow counter on itself
  9. Dream Trawler — gets +1/+0
  10. Iron Man, Armored Avenger — puts a counter on a creature

57 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Force Away is one).

When Force Away is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Lunar Mystic — draws you 1 card
  3. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  4. Repeated Reverberation — copies an ability
  5. Riku of Two Reflections — copies a spell
  6. Sword of Wealth and Power — copies a spell
  7. Lilah, Undefeated Slickshot — gets +1/+1
  8. Gale, Waterdeep Prodigy — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Force Away is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Force Away, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Force Away is one).

When a creature leaves the battlefield thanks to Force Away:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Force Away is one).

  1. Samwise Gamgee — Force Away puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Force Away puts cards into the graveyard that Bloodbond March can bring back
  3. Transplant Theorist — Force Away puts cards into the graveyard that Transplant Theorist can bring back
  4. Heart-Shaped Herb — Force Away puts cards into the graveyard that Heart-Shaped Herb can bring back
  5. Wayward Angel — Force Away fills your graveyard toward the 7 or more cards Wayward Angel needs
  6. Rescue from the Underworld — Force Away puts cards into the graveyard that Rescue from the Underworld can bring back
  7. Victimize — Force Away puts cards into the graveyard that Victimize can bring back
  8. Bound // Determined — Force Away puts cards into the graveyard that Bound // Determined can bring back
  9. Enlightened Confidant — Force Away puts cards into the graveyard that Enlightened Confidant can bring back
  10. Tergrid, God of Fright // Tergrid's Lantern — Force Away puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Force Away is one).

When a card hits the graveyard thanks to Force Away:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Force Away is one).

When Force Away is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.