Harbinger of the Tides

Harbinger of the Tides

Creature — Merfolk Wizard

Mana cost: {U}{U}

How we read this card

You may cast this spell as though it had flash if you pay {2} more to cast it.
When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.

triggered — bounce

Causes: a creature leaves the battlefield.

Cares about: nothing.

Works well with

a Merfolk deals combat damage — 386 cards in the game can cause this (Harbinger of the Tides is one).

  1. Seafloor Oracle — When Harbinger of the Tides deals combat damage, Seafloor Oracle draws you 1 card

a Merfolk enters the battlefield — 397 cards in the game can cause this (Harbinger of the Tides is one).

When Harbinger of the Tides enters:

  1. Forerunner of the Heralds — puts a +1/+1 counter on itself
  2. Deeproot Elite — puts a counter on a Merfolk
  3. River Sneak — gets +1/+1

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Harbinger of the Tides is one).

  1. Inalla, Archmage Ritualist — When Harbinger of the Tides enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Harbinger of the Tides is one).

  1. Diviner's Wand — When Harbinger of the Tides enters, Diviner's Wand triggers

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Harbinger of the Tides is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Harbinger of the Tides, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Harbinger of the Tides is one).

When a creature leaves the battlefield thanks to Harbinger of the Tides:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

27 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Harbinger of the Tides is one).

When Harbinger of the Tides attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Temmet, Naktamun's Will — draws you 1 card
  4. Grim Javelineer — gives +1/+0
  5. Invisible Woman — triggers
  6. Caesar, Legion's Emperor — sacrifices a creature
  7. Guide of Souls — triggers
  8. Campsite Cuisine — sacrifices a Food
  9. Gossip's Talent — triggers
  10. Banon, the Returners' Leader — draws and discards

114 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Harbinger of the Tides is one).

When Harbinger of the Tides attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

181 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Harbinger of the Tides is one).

When Harbinger of the Tides blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Battle Strain — deals 1 damage
  6. Favor of the Woods — gains you 3 life
  7. Tide of War — sacrifices a creature
  8. Dead-Iron Sledge — kills a creature
  9. Dwindle — kills a creature
  10. Shield of the Righteous — triggers

18 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Harbinger of the Tides is one).

When Harbinger of the Tides attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature deals combat damage — 17,934 cards in the game can cause this (Harbinger of the Tides is one).

When Harbinger of the Tides deals combat damage:

  1. Locutus of Borg — makes a token
  2. Antagonist Incorporator — makes a token
  3. Hive Mind Coprocessor — makes you lose life

195 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Harbinger of the Tides is one).

When Harbinger of the Tides is cast:

  1. Champions of the Perfect — draws you 1 card
  2. Primeval Bounty — makes a token
  3. Bloodbond March — brings a card back
  4. Dancing from Dark to Dawn — puts that spell's mana value counters on a creature

87 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Harbinger of the Tides is one).

When Harbinger of the Tides enters:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Slash, Reptile Rampager — deals 2 damage
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

309 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Harbinger of the Tides is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Harbinger of the Tides enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

42 other cards care about it too. These are the ones with the most connections.