Honden of Seeing Winds

Honden of Seeing Winds

Legendary Enchantment — Shrine

Mana cost: {4}{U}

How we read this card

At the beginning of your upkeep, draw a card for each Shrine you control.

triggered — draws you cards

Causes: draw a card.

Cares about: an upkeep, a Shrine you control.

Works well with

a Shrine you control — 22 cards in the game can cause this.

  1. Go-Shintai of Hidden Cruelty — While you control Go-Shintai of Hidden Cruelty, Honden of Seeing Winds counts it and draws more cards
  2. Go-Shintai of Shared Purpose — While you control Go-Shintai of Shared Purpose, Honden of Seeing Winds counts it and draws more cards
  3. Go-Shintai of Lost Wisdom — While you control Go-Shintai of Lost Wisdom, Honden of Seeing Winds counts it and draws more cards
  4. Go-Shintai of Ancient Wars — While you control Go-Shintai of Ancient Wars, Honden of Seeing Winds counts it and draws more cards
  5. Go-Shintai of Boundless Vigor — While you control Go-Shintai of Boundless Vigor, Honden of Seeing Winds counts it and draws more cards
  6. Honden of Life's Web — While you control Honden of Life's Web, Honden of Seeing Winds counts it and draws more cards
  7. Sanctum of Shattered Heights — While you control Sanctum of Shattered Heights, Honden of Seeing Winds counts it and draws more cards
  8. Sanctum of Calm Waters — While you control Sanctum of Calm Waters, Honden of Seeing Winds counts it and draws more cards
  9. Honden of Night's Reach — While you control Honden of Night's Reach, Honden of Seeing Winds counts it and draws more cards
  10. Sanctum of Stone Fangs — While you control Sanctum of Stone Fangs, Honden of Seeing Winds counts it and draws more cards

12 other cards use it too. These are the ones with the most connections.

a nontoken Shrine enters the battlefield — 23 cards in the game can cause this (Honden of Seeing Winds is one).

  1. Go-Shintai of Life's Origin — When Honden of Seeing Winds enters, Go-Shintai of Life's Origin makes a token

a Shrine enters the battlefield — 23 cards in the game can cause this (Honden of Seeing Winds is one).

When Honden of Seeing Winds enters:

  1. Crescent Island Temple — makes a token
  2. Kyoshi Island Plaza — searches a library
  3. Northern Air Temple — makes each opponent lose 1 life
  4. The Spirit Oasis — draws you 1 card
  5. Southern Air Temple — puts a counter on a creature

an enchantment is cast — 3,673 cards in the game can cause this (Honden of Seeing Winds is one).

When Honden of Seeing Winds is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Honden of Seeing Winds is one).

  1. Historian's Boon — When Honden of Seeing Winds enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Honden of Seeing Winds is one).

When Honden of Seeing Winds enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

60 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Honden of Seeing Winds is one).

When Honden of Seeing Winds makes a player draw a card:

  1. Teferi's Tutelage — mills a card
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Niv-Mizzet, Parun — deals 1 damage
  4. Aether Syphon — mills a card
  5. The Locust God — makes a token
  6. Starving Revenant — makes each opponent lose 1 life
  7. Diviner's Wand — gets +1/+1
  8. Ominous Seas — puts a foreshadow counter on itself
  9. Dream Trawler — gets +1/+0
  10. Iron Man, Armored Avenger — puts a counter on a creature

57 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Honden of Seeing Winds is one).

  1. Nature's Wrath — When Honden of Seeing Winds enters, Nature's Wrath makes a player sacrifice an Island or permanent

26 other cards care about it too. These are the ones with the most connections.