HYDRA Infiltration

HYDRA Infiltration

Enchantment

Mana cost: {3}{B}

How we read this card

When this enchantment enters, target opponent discards two cards.

triggered —

Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life.

triggered — makes each opponent lose 1 life

triggered — gains you 1 life

triggered — drains each opponent

Causes: discard a card, make a player lose life, gain life.

Cares about: nothing.

Works well with

a card is discarded — 2,042 cards in the game can cause this (HYDRA Infiltration is one).

When a permanent makes a player discard a card thanks to HYDRA Infiltration:

  1. Sangromancer — gains you 3 life
  2. Lo and Li, Royal Advisors — puts a counter on an Advisor
  3. Nath of the Gilt-Leaf — makes a token
  4. Tourach, Dread Cantor — puts a +1/+1 counter on itself
  5. Tinybones, Pocket Nuisance — deals 1 damage
  6. Tinybones, Bauble Burglar — hits a graveyard
  7. Fell Specter — makes each opponent lose 2 life
  8. Spirit Cairn — makes a token
  9. Confessor — gains you 1 life
  10. Hostile Investigator — triggers

52 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (HYDRA Infiltration is one).

When HYDRA Infiltration gains life:

  1. Titanbones, Towering Heart — puts 2 +1/+1 counters on itself
  2. Dina, Soul Steeper — makes each opponent lose 1 life
  3. Marina Vendrell's Grimoire — draws you that many cards
  4. South Wind Avatar — makes each opponent lose 1 life
  5. Rodolf Duskbringer — grants indestructible
  6. Fiendish Panda — puts a +1/+1 counter on itself
  7. Veinwitch Coven — brings a card back
  8. Cleric Class — puts a counter on a creature
  9. Lich's Mastery — draws you that many cards
  10. Wall of Limbs — puts a +1/+1 counter on itself

84 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (HYDRA Infiltration is one).

When a permanent makes a player lose life thanks to HYDRA Infiltration:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (HYDRA Infiltration is one).

When HYDRA Infiltration is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (HYDRA Infiltration is one).

  1. Historian's Boon — When HYDRA Infiltration enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (HYDRA Infiltration is one).

When HYDRA Infiltration enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

67 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (HYDRA Infiltration is one).

  1. Bloodbond March — HYDRA Infiltration puts cards into the graveyard that Bloodbond March can bring back
  2. Heart-Shaped Herb — HYDRA Infiltration puts cards into the graveyard that Heart-Shaped Herb can bring back
  3. Enlightened Confidant — HYDRA Infiltration puts cards into the graveyard that Enlightened Confidant can bring back
  4. Tergrid, God of Fright // Tergrid's Lantern — HYDRA Infiltration puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  5. Grazing Kelpie — HYDRA Infiltration puts cards into the graveyard that Grazing Kelpie can bring back
  6. Dauthi Voidwalker — Cards HYDRA Infiltration would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  7. Endurance — HYDRA Infiltration puts cards into the graveyard that Endurance can bring back
  8. Thieves' Guild Enforcer — HYDRA Infiltration fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  9. Merfolk Windrobber — HYDRA Infiltration fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

435 other cards care about it too. These are the ones with the most connections.