Lethargy Trap

Lethargy Trap

Instant — Trap

Mana cost: {3}{U}

How we read this card

If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost.
Attacking creatures get -3/-0 until end of turn.

on-cast — shrinks a creature by -3/-0

Causes: a creature dies.

Cares about: nothing.

Works well with

a creature in a graveyard — 2,769 cards in the game can cause this (Lethargy Trap is one).

Lethargy Trap puts cards into the graveyard that:

  1. Chainer, Dementia Master — can bring back
  2. Havengul Lich — can bring back
  3. Liliana the Repentant — can bring back
  4. Paleoloth — can bring back
  5. Chainer, Nightmare Adept — can bring back
  6. Banon, the Returners' Leader — can bring back
  7. Surgical Suite // Hospital Room — can bring back
  8. Sword of Light and Shadow — can bring back
  9. Necromantic Thirst — can bring back
  10. Krile Baldesion — can bring back

799 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (Lethargy Trap is one).

When a creature dies thanks to Lethargy Trap:

  1. Zahur, Glory's Past — makes a token
  2. Vraska, the Silencer — brings a card back
  3. Liesa, Forgotten Archangel — brings a card back
  4. Avacyn, Angel of Horror — brings a card back
  5. Yedora, Grave Gardener — brings a card back
  6. Nim Deathmantle — brings a card back
  7. Valkyrie's Call — brings a card back
  8. Decaying Soil — brings a card back
  9. High-Society Hunter — draws you 1 card
  10. Overseer of the Damned — makes a token

60 other cards care about it too. These are the ones with the most connections.

a creature dies — 2,830 cards in the game can cause this (Lethargy Trap is one).

When a creature dies thanks to Lethargy Trap:

  1. Pious Evangel // Wayward Disciple — makes each opponent lose 1 life
  2. Daxos, Blessed by the Sun — gains you 1 life
  3. Elas il-Kor, Sadistic Pilgrim — makes each opponent lose 1 life
  4. Shriveling Rot — makes a player lose life equal to its toughness
  5. Meathook Massacre II — brings a card back
  6. Ashnod's Intervention — brings a card back
  7. Missy — brings a card back
  8. Malakir Rebirth // Malakir Mire — brings a card back
  9. Saffi Eriksdotter — sacrifices itself
  10. Angelic Renewal — sacrifices itself

450 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 3,011 cards in the game can cause this (Lethargy Trap is one).

When a creature hits the graveyard thanks to Lethargy Trap:

  1. Lorcan, Warlock Collector — brings a card back
  2. Robot Domination — draws you 1 card
  3. Lazav, Dimir Mastermind — copies a permanent
  4. Profane Memento — gains you 1 life
  5. Dennick, Pious Apprentice // Dennick, Pious Apparition — triggers
  6. Soulcipher Board // Cipherbound Spirit — triggers

8 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Lethargy Trap is one).

When Lethargy Trap is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Cyclops Superconductor — gets +1/+1
  3. Jeskai Sage — gets +1/+1
  4. Pink Horror — deals 2 damage
  5. Lunar Mystic — draws you 1 card
  6. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  7. Repeated Reverberation — copies an ability
  8. Riku of Two Reflections — copies a spell
  9. Cryptic Pursuit — triggers
  10. In the Eye of Chaos — counters a spell

427 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Lethargy Trap is one).

When a creature leaves the battlefield thanks to Lethargy Trap:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token
  4. Dual Nature — exiles a creature

a creature leaves the battlefield — 4,238 cards in the game can cause this (Lethargy Trap is one).

When a creature leaves the battlefield thanks to Lethargy Trap:

  1. Ninja Teen — makes each opponent lose 1 life
  2. Lunarch Veteran // Luminous Phantom — gains you 1 life

30 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Lethargy Trap is one).

  1. Havi, the All-Father — Lethargy Trap fills your graveyard toward the 4 or more cards Havi, the All-Father needs
  2. Repentant Vampire — Lethargy Trap fills your graveyard toward the 7 or more cards Repentant Vampire needs
  3. Treacherous Vampire — Lethargy Trap fills your graveyard toward the 7 or more cards Treacherous Vampire needs
  4. Athreos, Shroud-Veiled — Lethargy Trap puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  5. Glissa's Retriever — Lethargy Trap puts cards into the graveyard that Glissa's Retriever can bring back
  6. Greenwarden of Murasa — Lethargy Trap puts cards into the graveyard that Greenwarden of Murasa can bring back
  7. Reborn Hero — Lethargy Trap fills your graveyard toward the 7 or more cards Reborn Hero needs
  8. Treacherous Werewolf — Lethargy Trap fills your graveyard toward the 7 or more cards Treacherous Werewolf needs

436 other cards care about it too. These are the ones with the most connections.