Mister Negative

Mister Negative

Legendary Creature — Human Villain

Mana cost: {5}{W}{B}

How we read this card

Vigilance, lifelink
When Mister Negative enters, you may exchange life totals with target opponent. If you lost life this way, draw that many cards.

triggered —

triggered — draws you the amount of life you lost this way cards

What a deck led by this card wants

Causes: an exchange happens, draw a card.

Cares about: nothing.

Works well with

hits creature — 2,298 cards in the game can cause this (Mister Negative is one).

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Mister Negative onto the battlefield from your library
  2. Polymorph — Polymorph can put Mister Negative onto the battlefield from your library
  3. Birthing Ritual — Birthing Ritual can put Mister Negative onto the battlefield from your library
  4. Industrial Advancement — Industrial Advancement can put Mister Negative onto the battlefield from your library
  5. Killer Instinct — Killer Instinct can put Mister Negative onto the battlefield from your library
  6. Arthur, Marigold Knight — Arthur, Marigold Knight can put Mister Negative onto the battlefield from your library
  7. Proteus Staff — Proteus Staff can put Mister Negative onto the battlefield from your library
  8. Synthetic Destiny — Synthetic Destiny can put Mister Negative onto the battlefield from your library
  9. Divergent Transformations — Divergent Transformations can put Mister Negative onto the battlefield from your library
  10. Transmogrify — Transmogrify can put Mister Negative onto the battlefield from your library

8 other cards care about it too. These are the ones with the most connections.

a Villain deals combat damage — 255 cards in the game can cause this (Mister Negative is one).

When Mister Negative deals combat damage:

  1. Loki, the Deceiver — draws you 1 card
  2. Stilt-Man, Towering Terror — triggers

1 other card cares about it too. These are the ones with the most connections.

a Villain enters the battlefield — 268 cards in the game can cause this (Mister Negative is one).

When Mister Negative enters:

  1. Flying Octobot — puts a +1/+1 counter on itself
  2. Doom Reigns Supreme — makes each opponent lose 1 life
  3. Crossbones, Malicious Mercenary — puts a +1/+1 counter on itself
  4. Yellowjacket, Heartless Marauder — gets +1/+0
  5. Swordsman, Sharp Scoundrel — triggers
  6. Prowler, Clawed Thief — draws and discards
  7. Baron Strucker, HYDRA Overlord — draws and discards

life is gained — 2,076 cards in the game can cause this (Mister Negative is one).

When Mister Negative gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Mister Negative is one).

When Mister Negative makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Mister Negative is one).

When Mister Negative enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Mister Negative is one).

When Mister Negative attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature
  4. Guide of Souls — triggers

125 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Mister Negative is one).

  1. Adaptive Omnitool — When Mister Negative attacks, Adaptive Omnitool searches a library

192 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Mister Negative is one).

When Mister Negative enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. Aetherstorm Roc — puts a counter on a permanent you control

308 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Mister Negative is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Mister Negative enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

49 other cards care about it too. These are the ones with the most connections.