Necromancer's Magemark

Enchantment — Aura

Produces: a creature leaving the battlefield.

Cares about: a creature it boosts.

Partners

4,359 cards can cause a nontoken creature leaving the battlefield.

  1. Dual Nature — When a creature leaves the battlefield thanks to Necromancer's Magemark, Dual Nature triggers
  2. Tokka & Rahzar, Unsupervised — When a creature leaves the battlefield thanks to Necromancer's Magemark, Tokka & Rahzar, Unsupervised puts counters on a permanent
  3. Rat King, Pale Piper — When a creature leaves the battlefield thanks to Necromancer's Magemark, Rat King, Pale Piper makes a token

4,395 cards can cause a creature leaving the battlefield.

  1. Lunarch Veteran // Luminous Phantom — When a creature leaves the battlefield thanks to Necromancer's Magemark, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Leader's Talent — When a creature leaves the battlefield thanks to Necromancer's Magemark, Leader's Talent gains you 2 life
  3. Vela the Night-Clad — When a creature leaves the battlefield thanks to Necromancer's Magemark, Vela the Night-Clad costs each opponent 1 life

8,112 cards can cause anything leaving the battlefield.

  1. Shaun, Father of Synths — When Shaun, Father of Synths leaves the battlefield thanks to Necromancer's Magemark, it triggers
  2. Yukora, the Prisoner — When Yukora, the Prisoner leaves the battlefield thanks to Necromancer's Magemark, it triggers
  3. Yes Man, Personal Securitron — When Yes Man, Personal Securitron leaves the battlefield thanks to Necromancer's Magemark, it makes number of quest counters on Yes Man tokens

14,538 cards can cause a creature it boosts.

  1. Splinter, the Mentor — Necromancer's Magemark gives Splinter, the Mentor bigger stats
  2. Rot Farm Mortipede — Necromancer's Magemark gives Rot Farm Mortipede bigger stats
  3. Extractor Demon — Necromancer's Magemark gives Extractor Demon bigger stats

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →