Necromancer's Magemark

Necromancer's Magemark

Enchantment — Aura

Mana cost: {2}{B}

How we read this card

Enchant creature
Creatures you control that are enchanted get +1/+1.

static — gives +1/+1

If a creature you control that's enchanted would die, return it to its owner's hand instead.

static — bounce

Causes: a creature leaves the battlefield.

Cares about: a creature it boosts.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Necromancer's Magemark is one).

  1. Toothy, Imaginary Friend — When Toothy, Imaginary Friend leaves the battlefield thanks to Necromancer's Magemark, it draws you cards
  2. Hei Bai, Spirit of Balance — When Hei Bai, Spirit of Balance leaves the battlefield thanks to Necromancer's Magemark, it puts counters on a creature
  3. Splinter, Aging Champion — When Splinter, Aging Champion leaves the battlefield thanks to Necromancer's Magemark, it draws you 1 card
  4. Yes Man, Personal Securitron — When Yes Man, Personal Securitron leaves the battlefield thanks to Necromancer's Magemark, it makes a token
  5. Nadier, Agent of the Duskenel — When Nadier, Agent of the Duskenel leaves the battlefield thanks to Necromancer's Magemark, it makes its power tokens
  6. Shaun, Father of Synths — When Shaun, Father of Synths leaves the battlefield thanks to Necromancer's Magemark, it exiles a Synth you control
  7. Electro, Assaulting Battery — When Electro, Assaulting Battery leaves the battlefield thanks to Necromancer's Magemark, it triggers
  8. Gollum, Patient Plotter — When Gollum, Patient Plotter leaves the battlefield thanks to Necromancer's Magemark, it has the Ring tempt you
  9. Chainer, Dementia Master — When Chainer, Dementia Master leaves the battlefield thanks to Necromancer's Magemark, it exiles a Nightmare
  10. Merieke Ri Berit — When Merieke Ri Berit leaves the battlefield thanks to Necromancer's Magemark, it kills a creature

12 other cards care about it too. These are the ones with the most connections.

an Aura enters the battlefield — 1,257 cards in the game can cause this (Necromancer's Magemark is one).

When Necromancer's Magemark enters:

  1. Tanglespan Lookout — draws you 1 card
  2. Chishiro, the Shattered Blade — makes a token

15 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Necromancer's Magemark is one).

When Necromancer's Magemark is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Necromancer's Magemark is one).

  1. Historian's Boon — When Necromancer's Magemark enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Necromancer's Magemark is one).

When Necromancer's Magemark enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

120 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Necromancer's Magemark is one).

When a creature leaves the battlefield thanks to Necromancer's Magemark:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token
  4. Dual Nature — exiles a creature

a creature leaves the battlefield — 4,238 cards in the game can cause this (Necromancer's Magemark is one).

  1. Lunarch Veteran // Luminous Phantom — When a creature leaves the battlefield thanks to Necromancer's Magemark, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Rapacious Guest — When Rapacious Guest leaves the battlefield thanks to Necromancer's Magemark, it makes each opponent lose life equal to its power
  3. Extractor Demon — When a creature leaves the battlefield thanks to Necromancer's Magemark, Extractor Demon mills a card
  4. Aang, Airbending Master — When a creature leaves the battlefield thanks to Necromancer's Magemark, Aang, Airbending Master puts a counter on a permanent
  5. Dour Port-Mage — When a creature leaves the battlefield thanks to Necromancer's Magemark, Dour Port-Mage draws you 1 card
  6. Vela the Night-Clad — When a creature leaves the battlefield thanks to Necromancer's Magemark, Vela the Night-Clad makes each opponent lose 1 life
  7. Champions of the Perfect — When Champions of the Perfect leaves the battlefield thanks to Necromancer's Magemark, it triggers
  8. Phantasmal Mount — When Phantasmal Mount leaves the battlefield thanks to Necromancer's Magemark, it triggers
  9. Funeral March — When a creature leaves the battlefield thanks to Necromancer's Magemark, Funeral March makes a player sacrifice a creature
  10. Sally Sparrow — When a creature leaves the battlefield thanks to Necromancer's Magemark, Sally Sparrow triggers

112 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Necromancer's Magemark is one).

  1. Nature's Wrath — When Necromancer's Magemark enters, Nature's Wrath makes a player sacrifice a Swamp or permanent

628 other cards care about it too. These are the ones with the most connections.