Necromancer's Magemark
Enchantment — Aura
Mana cost: {2}{B}
How we read this card
Enchant creature
Creatures you control that are enchanted get +1/+1.
static — gives +1/+1
If a creature you control that's enchanted would die, return it to its owner's hand instead.
static — bounce
Causes: a creature leaves the battlefield.
Cares about: a creature it boosts.
Works well with
anything leaves the battlefield — 1 card in the game can cause this (Necromancer's Magemark is one).
- Toothy, Imaginary Friend — When Toothy, Imaginary Friend leaves the battlefield thanks to Necromancer's Magemark, it draws you cards
- Hei Bai, Spirit of Balance — When Hei Bai, Spirit of Balance leaves the battlefield thanks to Necromancer's Magemark, it puts counters on a creature
- Splinter, Aging Champion — When Splinter, Aging Champion leaves the battlefield thanks to Necromancer's Magemark, it draws you 1 card
- Yes Man, Personal Securitron — When Yes Man, Personal Securitron leaves the battlefield thanks to Necromancer's Magemark, it makes a token
- Nadier, Agent of the Duskenel — When Nadier, Agent of the Duskenel leaves the battlefield thanks to Necromancer's Magemark, it makes its power tokens
- Shaun, Father of Synths — When Shaun, Father of Synths leaves the battlefield thanks to Necromancer's Magemark, it exiles a Synth you control
- Electro, Assaulting Battery — When Electro, Assaulting Battery leaves the battlefield thanks to Necromancer's Magemark, it triggers
- Gollum, Patient Plotter — When Gollum, Patient Plotter leaves the battlefield thanks to Necromancer's Magemark, it has the Ring tempt you
- Chainer, Dementia Master — When Chainer, Dementia Master leaves the battlefield thanks to Necromancer's Magemark, it exiles a Nightmare
- Merieke Ri Berit — When Merieke Ri Berit leaves the battlefield thanks to Necromancer's Magemark, it kills a creature
12 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Necromancer's Magemark is one).
- Historian's Boon — When Necromancer's Magemark enters, Historian's Boon makes a token
a creature leaves the battlefield — 4,238 cards in the game can cause this (Necromancer's Magemark is one).
- Lunarch Veteran // Luminous Phantom — When a creature leaves the battlefield thanks to Necromancer's Magemark, Lunarch Veteran // Luminous Phantom gains you 1 life
- Rapacious Guest — When Rapacious Guest leaves the battlefield thanks to Necromancer's Magemark, it makes each opponent lose life equal to its power
- Extractor Demon — When a creature leaves the battlefield thanks to Necromancer's Magemark, Extractor Demon mills a card
- Aang, Airbending Master — When a creature leaves the battlefield thanks to Necromancer's Magemark, Aang, Airbending Master puts a counter on a permanent
- Dour Port-Mage — When a creature leaves the battlefield thanks to Necromancer's Magemark, Dour Port-Mage draws you 1 card
- Vela the Night-Clad — When a creature leaves the battlefield thanks to Necromancer's Magemark, Vela the Night-Clad makes each opponent lose 1 life
- Champions of the Perfect — When Champions of the Perfect leaves the battlefield thanks to Necromancer's Magemark, it triggers
- Phantasmal Mount — When Phantasmal Mount leaves the battlefield thanks to Necromancer's Magemark, it triggers
- Funeral March — When a creature leaves the battlefield thanks to Necromancer's Magemark, Funeral March makes a player sacrifice a creature
- Sally Sparrow — When a creature leaves the battlefield thanks to Necromancer's Magemark, Sally Sparrow triggers
112 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Necromancer's Magemark is one).
- Nature's Wrath — When Necromancer's Magemark enters, Nature's Wrath makes a player sacrifice a Swamp or permanent
628 other cards care about it too. These are the ones with the most connections.